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Tag Archives: Bycatch

Week 311

The big thing this week was the start of a new sprint on Free Birds. Niels and Tim joined us again for copy and art respec­tive­ly, while Alper donned his devel­op­er hat, and I switched between my pro­duc­er, agile coach, and design­er roles. There’s a lot to do, as usu­al, but we’ve made good progress. […]

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Week 309–310

It’s been a while since we fell off the wee­knotes horse, but here we are. So let’s get down to it. In week 309 we reviewed Q2’s OKRs, and dis­cussed our plans for the future. Let me tell you, it isn’t easy being a bou­tique play­ful design agency. But we’re sol­dier­ing on. The big project still on […]

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Week 308

Lots of work on KOKORO this week. We fin­ished the first pro­to­type and playtest­ed it with a bunch of teenagers. Received plen­ty of help­ful feed­back. We need to do a prop­er eval­u­a­tion but my first impres­sion is that our deci­sion to struc­ture the prod­uct around a con­ver­sa­tion­al UI has been val­i­dat­ed. For the remain­ing projects […]

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Week 304

Yes, we work hard. But we man­age to enjoy our­selves as well, as you can tell from the nice pho­to above tak­en by Tim dur­ing a rare occa­sion: All of project SHACHI’s team phys­i­cal­ly cop­re­sent in our Utrecht stu­dio. Alper was in NL to run project KOKO­RO’s first work­shop togeth­er with me. We spent a […]

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Week 302

I returned from a long hol­i­day in South-East Asia to find the busi­ness hum­ming along nice­ly thanks to Alper’s capa­ble stew­ard­ship. I’ve men­tioned this before, but the fact that all of our work lives in Asana makes it super easy for me to catch up on things and pick up where I left off. I took […]

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Week 301

Last week I processed the last of the media atten­tion for Bycatch. We now have a fair­ly hand­some list of praise in var­i­ous lan­guages at the top of the page (check it out!) with Kotaku, Killscreen, Deutsch­landra­dio Kul­tur, WIRED, NOS and Bright. We might add one or two more to that but with that it’s […]

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Week 299

Last week I was in the Nether­lands to par­tic­i­pate in a pitch meet­ing in Tilburg. The rest of the week I worked at the Utrecht stu­dio in Kars’s absence, took some meet­ings and coin­ci­den­tal­ly caught up with a bunch of friends. I went over to SodaPro­duc­ties to talk over a bit of inven­tion we will […]

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Week 297

This was a rel­a­tive­ly qui­et week. We made plans for the next sprint on SHACHI. Alper con­tin­ued his search for a Uni­ty devel­op­er to sup­port us on the same project. (Sug­ges­tions and appli­ca­tions wel­come.) I did some last-minute design work on BANKEN. Alper start­ed prepar­ing for his talk at Repub­li­ca next Tues­day. I went over […]

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Week 296

I was in the Nether­lands last week to fin­ish the first beta of SHACHI. The three of us (Kars, myself and Hedge­field) went to the Air­borne Muse­um in Oost­er­beek on Wednes­day to playtest it. Playtests are absolute­ly essen­tial to val­i­date both for us and our clients that what we are doing is going in the […]

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Week 295

The vast major­i­ty of our time this week was spent on SHACHI. I draft­ed copy, Alper did soft­ware devel­op­ment and Tim worked on art­work. Next week we’ll playtest the first beta. I what time remained, I did the odd bits of design direc­tion on BANKEN, which has tran­si­tioned into pro­duc­tion. As a result my role has […]

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