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Tag Archives: Saba

Week 139

We had a short work­week here because of East­er. So things only kicked off on Tues­day. Some things to report: Kani: Togeth­er with Hanne I attempt­ed to syn­the­size some of the major require­ments and we gen­er­at­ed some addi­tion­al game ideas on Tues­day. On Thurs­day, with Her­man, Tjerk-Jan and Hanne I worked on the pro­gram for […]

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Week 138

Our two projects Saba and Kani have tak­en up almost all of our atten­tion this week. A quick run­down of both fol­lows. Saba is a game for the Utrecht Uni­ver­si­ty Muse­um. Fam­i­lies vis­it­ing the muse­um play using one iPhone while explor­ing its rooms. We are ini­tial­ly focus­ing on its cab­i­net of curiosi­ties. The goal is […]

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Week 137

We’re near­ing anoth­er playtest for Saba so most of our time last week was tak­en up with pro­duc­tion on a new pro­to­type. We drew up an asset list to guide Karel’s work on art. This in turn lead to some tweaks of my sketch­es. Mean­while Hanne put more time into the copy. Erwin wrote up […]

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Week 136

I’m writ­ing these notes while out­side spring seems to have seri­ous­ly kicked in. It’s nice and sun­ny. Which is per­fect tim­ing, since Twee­t­akt Fes­ti­val has start­ed. Its pavil­ion, adorned with south­ern-euro­­pean style lights, has descend­ed on Neude square. The games I’ve curat­ed are all set in their respec­tive green­hous­es. So I’m look­ing for­ward to seeing […]

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Week 135

So, this week was marked by some­thing that felt like a return to nor­mal­cy. Which is to say, most of the time was spent on project work, with thank­ful­ly few dis­trac­tions in between. First and fore­most, we made some great progress on Saba. Hav­ing wrapped up the paper pro­to­type and its playtest, we can now […]

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Week 134

Hav­ing returned from my trip to Gene­va — and a short stay with a friend in Frank­furt, where I stood on top of sky­scrap­ers and ate a lot of sausage — I plunged into a week that was for the most part tak­en up by events and pub­lic­i­ty. Niels put me in touch with a […]

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Week 132–133

I’m writ­ing this on a train from Gene­va. It’s been two crazy weeks which explains for the lack of notes for a while. The big thing these past weeks was the first prop­er playtest for Saba. Week 132 was tak­en up by prepa­ra­tions, with Hanne and Karel devel­op­ing a sce­nario and build­ing a paper pro­to­type. I […]

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Week 131

It’s been very much a heads-down week. We start­ed with a bit of a crunch on the game design and art style for Saba. Karel did a great job on a num­ber of sketch­es that show how we intend to make the cab­i­net of curiosi­ties we’re design­ing for come to life, while at the same […]

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Week 130

Work last week hap­pened in the few days squeezed between my return from Berlin, where I par­tic­i­pat­ed in the Glob­al Game Jam, and my trip to Dublin, to attend and speak at Interaction12. There was for­ward move­ment on Saba, with Karel mak­ing progress on the art style, and Hanne bang­ing out a play­er sce­nario raising […]

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Week 129

Hel­lo from Dublin. I am writ­ing this belat­ed wee­knote in between ses­sions. Last week saw more work on Saba, with Karel and Hanne mak­ing a first playable pro­to­type. I got to play it togeth­er with Erwin and the direc­tion seemed promis­ing. So we doc­u­ment­ed it and shared it with the client and got some enthusiastic […]

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