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Tag Archives: Saba

Week 152

Let’s see what hap­pened last week shall we? I know I’ve been say­ing that we’re close to fin­ish­ing Beesten­bende for a while now. But we’re close. Hon­est. Me and Alper did some dot­ting of Is and cross­ing of Ts. We now have an actu­al release client. On Tues­day I had lunch with the Niels ‘t Hooft, […]

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Week 151

I guess this was one of those weeks that is typ­i­cal of work dur­ing sum­mer. Which is to say: we made some attempts at tying up loose ends on run­ning projects and put some effort into start­ing up new ones but oth­er than that not much of any­thing got done. I met up again with Dirk […]

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Week 150

Last week was a short week as I took a day off on Mon­day. I’m try­ing to see if I can do that every oth­er week, at least dur­ing the sum­mer months. The assump­tion is that a lit­tle less time spent in the stu­dio and in stead spent out­side improves both my work­ing and my […]

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Week 149

I had the absolute lux­u­ry of doing a lot of sus­tained work on Saba this week. We’re near­ing the dead­line for deliv­ery of a release can­di­date and are more or less on sched­ule. On mon­day I was joined by Alper who had come over from Berlin to do his part for anoth­er Hack the Government […]

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Week 148

We got back into the sad­dle this week with work on Saba con­tin­u­ing, and Buta start­ing back up again. We also pub­lished Hamachi and I man­aged to squeeze in a lec­ture at my favorite games pro­gram. Read on below for the details. On Tues­day I met with Irene, Hein and Peter in the stu­dio while […]

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Week 144–147

Hav­ing returned from a few weeks hol­i­day­ing in Indone­sia it is time to get back into the rhythm of these week notes. So to begin, a quick recap of what hap­pened in the days lead­ing up to my depar­ture: Sto­ry­board­ed a sce­nario illus­trat­ing the play­er expe­ri­ence of Kani and pre­sent­ed it to the client. Now […]

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Week 143

The pre­vi­ous week was the last full work week before I take a break, which starts this Thurs­day. So we’re wrap­ping up run­ning projects or at least get­ting them to stage where they can be safe­ly put on hold. For Saba, this meant sit­ting down with Hanne, Karel and Alper remote­ly to MoSCoW the list of […]

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Week 142

At the start of last week, I found myself work­ing on a nation­al hol­i­day. A fate not unfa­mil­iar to most busi­ness own­ers, I guess. That day, and the one fol­low­ing it, I was tweak­ing the Saba build we would be test­ing on Wednes­day. Myself and Alper have got­ten into a nice rhythm of remote collaboration. […]

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Week 141

We’re try­ing to focus on a few projects late­ly. The idea is to have few­er things going on at the same time, so that each gets the atten­tion we feel it deserves. Last week this renewed focus payed off. We got a lot of work done on both Saba and Kani and I feel good […]

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Week 140

Work on Saba con­tin­ued apace this week. We have one more week to go before the next playtest. So Hanne did some final adjust­ments on copy and Karel pro­duced the last bits of art need­ed for the final stages of the game. I’ve been spend­ing most of my time inte­grat­ing all of that in the […]

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