My streak of talks continued last week with a brief appearance on Monday at Playing City, an installment of City Think Lab, which has been charting the various ways of thinking about cities over the course of the past year. I discussed our general approach for designing games for cities, and in particular on what […]
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- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Recent posts


Week 166–167
I was away on holiday the previous week, so these notes on the week prior to that are a bit late. I’ll keep it short so we can get back into the rhythm of things. Most of the week my time went into administrative things, business development and some legal stuff. Just basically me wearing […]