-
You are reading the Hubbub blog. We write about work we've done and (occasionally) things we find interesting. A feed is also available.
Similar posts
Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
-
Recent posts
Archives
- March 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- December 2009
- November 2009
- October 2009
Week 150
Last week was a short week as I took a day off on Monday. I’m trying to see if I can do that every other week, at least during the summer months. The assumption is that a little less time spent in the studio and in stead spent outside improves both my working and my playing life. Early results are promising.
Most of my time was spent working with Alper to finish the release client for Saba. After a few furious final cycles of testing and fixing, testing and fixing, we managed to get it done late on Friday evening. There’s a few final assets we’re waiting on but once those are in it’s time to send it off for acceptance by the client and subsequently Apple. The feeling of finishing something was a great way to start the weekend.
Other than that I had a meeting with Dirk and Liesbeth to talk about the planning for Sake. This is a project I was asked to participate in by Dirk, whom I first met at an Ignite at Mediamatic, where I talked about PLAY Pilots. Dirk, among many things, is one of the editors of De Gids, the oldest literary magazine of the Netherlands. Together, we’ll be exploring how the world of games and play overlaps with that of literature. As things develop I’ll share more details.
Finally, on Saturday, I had the pleasure of visiting De Beschaving, a music festival set apart by its elaborate side program of science-related talks and activities. The venue was literally on my doorstep in Utrecht University’s botanical gardens. (A music festival in a botanical garden, I imagine that took some convincing.) Anyway, Clemens was asked to talk about Pig Chase in a session on animal welfare. His talk was preceded by an introduction to the topic by Frauke Ohl who emphasized the fact that a lot of our ideas about animal welfare are colored by what we as humans find pleasurable. This was followed up by Eimear Murphy, who has developed a test to gauge the emotional state of pigs, using sound cues and M&M’s. Clemens talked about the philosophical underpinnings of our project and showed the video sketch. Some interesting questions came up afterwards, including why we’re making a game in the first place. Clemens pointed out that play can be thought of as a kind of language that transcends species. It might allow us to have a dialog with these animals that is otherwise impossible. I find that an idea worth pursuing. Which is exactly what we’ll be doing these coming months.