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Author Archives: Kars

Q&A with Marc Fonteijn (31Volts) about Making Progress

Kars Alfrink — Mak­ing Progress teas­er from 31Volts on Vimeo. Not too long ago I was inter­viewed by Marc Fontei­jn of ser­vice design stu­dio 31Volts, about how I approach the work that I do. Marc and his col­leagues have col­lect­ed a num­ber of those inter­views into a doc­u­men­tary film titled Mak­ing Progress. I decid­ed to […]

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Week 204

In Berlin, Alper spent time prepar­ing for an upcom­ing two-day work­shop on-site for SAME. He’s chew­ing on com­pli­cat­ed stuff togeth­er with Sebas­t­ian, involv­ing on-the-job learn­ing in an unfa­mil­iar cul­ture. We’re look­ing at apply­ing prin­ci­ples of self-deter­mi­­na­­tion the­o­ry and we need to do as much of it with ana­log means. No mean feat. Mean­while, I most­ly […]

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Week 202

It’s an absolute­ly gor­geous sum­mer day out­side. One of the first of the year, in fact. Sun may not be note­wor­thy in your part of the world, but this is the Nether­lands so it total­ly is. You can imag­ine the willpow­er it takes for me to stay inside and write this. Any­way, on to what […]

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Week 199–200

These notes cov­er the past two weeks. Week 199 cov­ered the tail end of my hon­ey­moon on Bali. Spend­ing time on the island was a plea­sure as always. (I’ve lost count, but I think this was my sixth vis­it.) My absence com­bined with a tem­po­rary lull in client work gave Alper the oppor­tu­ni­ty to relax […]

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Week 196

Last week, Alper spent time lead­ing devel­op­ment on Vic­to­ry Boo­gie Woo­gie and Rip­ple Effect while I lead the design. For the for­mer, we worked on the final update which should con­sid­er­ably improve the home­page. It’s always a chal­lenge to design ahead of actu­al con­tent. Now that the game has been run­ning for some time we […]

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Week 194

Last week was most­ly us qui­et­ly work­ing away on our cur­rent projects, with some extracuric­u­lar activ­i­ties in between. Here’s what hap­pened: Vic­to­ry Boo­gie Woo­gie (SAKE) We shipped some new fea­tures to Vic­to­ry Boo­gie Woo­gie, most notably a swanky pre­view mode for play­ers and writ­ers and lim­it­ed markup capa­bil­i­ties for the lat­ter. Not exact­ly rock­et sci­ence […]

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Week 192

Last week was the last week we had to fin­ish the Rip­ple Effect pilot. As I write this, the game’s been run­ning for lit­tle over a day and has just under two weeks left before end­ing. So we man­aged to get it out the door. The process con­sist­ed of an accel­er­at­ed playthrough with the team […]

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Q&A with Studio Papaver about their collective intelligence game for population shrinkage

Anne and Zineb of Stu­dio Papaver got in touch with me towards the end of last year, ask­ing if I would advise them on a project they were start­ing at the Stu­dio for Unso­licit­ed Archi­tec­ture. They were work­ing on the prob­lem of pop­u­la­tion shrink­age, and they were think­ing of mak­ing a game. Archi­tects mak­ing games—as […]

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Week 190

Hav­ing launched Vic­to­ry Boo­gie Woo­gie just before the week­end it’s only nat­ur­al we had to do a few quick fix­es on Mon­day, the first prop­er day of the game. I sat down with Niels to review his nar­ra­tive design for KAIGARA. He’s doing a great job of adding “just enough” theme to what is oth­er­wise […]

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Introducing Victory Boogie Woogie

We’ve been writ­ing about project SAKE here since June last year. A while back it was unveiled to be (Your Dai­ly) Vic­to­ry Boo­gie Woo­gie, an online col­lab­o­ra­tive writ­ing game we’ve made togeth­er with De Gids. Next week on Mon­day, the game will start. So I thought I’d take the time to tell you a bit […]

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