As is the natural rhythm of things, we’ve been wrapping up a number of projects last week, while others are picking up steam. On the wrapping-up front, I worked with Herman on preparing the slide deck for HIRAME’s final delivery. We put in some suggestions for a visual style, a proper game title, a premise—that […]
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- Shifting from Gamification to Playful Design
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- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Week 188
Belated weeknotes! I blame the long Easter weekend, and the switch to daylight saving time. Let’s keep it short shall we? Alper spent most of the week hacking away at KAIGARA, which is shaping up nicely. He also put some finishing touches on SAKE, which is going to kick off next week! Sign up for […]