Last week while I was still in Paris (like Kars mentioned in the previous week’s notes) we launched the pilot for Ripple Effect. That was a moment where we saw the work of the past period come to fruition and exposed real players worldwide to the game. The game has held up very nicely but […]
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Week 194
Last week was mostly us quietly working away on our current projects, with some extracuricular activities in between. Here’s what happened: Victory Boogie Woogie (SAKE) We shipped some new features to Victory Boogie Woogie, most notably a swanky preview mode for players and writers and limited markup capabilities for the latter. Not exactly rocket science […]