Last week Alper visited Moscow to participate in Urban Forum. He tells me he talked about “data and generativity as a practice for innovative cities.” Meanwhile I soldiered on in the Utrecht studio with half a jealous eye on his Instagram feed. On Monday I acted as sounding board for Zineb and Chris. As mentioned […]
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- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Week 174
The penultimate workweek of the year turned out rather packed with work on two new projects—the aforementioned HIRAME and now also KAIGARA, for which contracts were signed midway through the week. KAIGARA is game concept development for a multinational company—our biggest client to date in fact, so I am quite pleased. I’ll wait with sharing […]