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Author Archives: Kars

Week 164

At the start of last week, I pre­pared for and deliv­ered a num­ber of pre­sen­ta­tions at TFI’s inspi­ra­tion day about games & her­itage. The first was a short case as part of a ses­sion lead by Valen­ti­jn Byvanck, about ways in which games might enrich a hypo­thet­i­cal car muse­um. This ses­sion was aimed at iden­ti­fy­ing […]

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‘The Strange Things People Play’ at the Hide&Seek Weekender Conference

Here’s the blog post ver­sion of what I talked about at Play­ing in Pub­lic, the Hide&Seek Week­ender Con­fer­ence. It’s titled The Strange Things Peo­ple Play, which was an oblique ref­er­ence to this pas­sage from The Hitch­hik­er’s Guide to the Galaxy: “I know that astrol­o­gy isn’t a sci­ence,” said Gail. “Of course it isn’t. It’s just […]

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Week 163

It’s already Wednes­day so let me quick­ly share with you some of the things that hap­pened last week. On Tues­day I jumped in a Green­wheels and did a lit­tle tour of the Nether­lands. First stop was Apel­doorn for a talk about how we made Code 4. This was part of the annu­al Week of Inspi­ra­tion, […]

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Week 162

After last week’s mega-wee­­knotes I’ll keep these short. Not in the least because they effec­tive­ly cov­er two, maybe three days, if I include Sat­ur­day. To start with the lat­ter: I hand­ed the stu­dents that I have been coach­ing the past half year at the Utrecht School of the Arts their MA degrees. There were short […]

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Week 161

Week one-hun­­dred-six­­ty-one was a long one. It effec­tive­ly ran from Mon­day to Mon­day. I caught my breath yes­ter­day and am back in the sad­dle now. Let’s see what hap­pened. Kohi sketch­ing, Sake playtest­ing & Saba film­ing It all start­ed a bit sub opti­mal with myself being a bit under the weath­er. How­ev­er, there was a […]

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Week 160

I’m writ­ing this under the influ­ence of a slight cold so for­give me if it’s a bit terse. We’re head­ing to Lon­don for the Hide&Seek Week­ender in a few days, so last week I worked with Tim to dot Is and cross Ts on Cer­e­mo­ny of Sur­prise’s game design. I also spent time research­ing and […]

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Week 159

Last week includ­ed sev­er­al caus­es for cel­e­bra­tion. First of all, although most­ly a for­mal­i­ty, Beesten­bende has been signed off on by the client. We’re real­ly pleased with how the game has turned out so we can’t wait for the first fam­i­lies to give it a go in the muse­um. With devel­op­ment fin­ished we have been […]

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Upcoming public appearances

Hey every­one, we have a num­ber of events where we’ll be talk­ing or show­ing things or run­ning games. I thought I’d list them here for your con­ve­nience. First off, Alper will give a sneak peak of Beesten­bende (project Saba) to devel­op­ers at the Berlin iOS User Group. That’s tonight so you might read this too […]

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Week 158

I’m run­ning late with these notes so I’d bet­ter get them out there. A big chunk of my time was tak­en up by final exams at the Utrecht School of the Arts. I was part of one of the com­mit­tees assess­ing the projects and research done by stu­dents pur­su­ing a mas­ter of arts in game […]

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Week 157

As I write this, I am sat in my sec­ond home The Vil­lage, sip­ping a nice cup of Cos­ta Rica Monte Cadet. Last week around this time, I was get­ting on a train at Berlin Haupt­bahn­hof, hav­ing just spent lit­tle under a week work­ing with Alper and play­ing at Play­pub­lik. Before my depar­ture I squeezed […]

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