Last week was pretty busy.
The first few days were taken up by our first intermittent delivery for SANMA. I put together our ideas in a slide deck mainly made up of scans of sketches and photos of whiteboards. A lot of this was aimed to provoke more than to solve. We went through the deck with the client in a Skype conference. Some parts we’d come up with were pretty much spot on and ready for elaboration. Other parts were way off mark, but that’s OK: by being unambiguously so, we had some really useful discussion about an alternative direction. Provocation leading to clarity. Good. We wrote the main points from the call up in a debrief, shared that with the client and are now ready to start the second pass.
We also iterated once more on Beestenbende. These are some final adjustments to the current version, which runs on iPods/iPhones. After delivering this, we’re going to switch to a big overhaul targeting the iPad Mini. We feel this device hits the sweet spot in terms of portability and shareability. Beestenbende is played by families using one device. The iPad are too bulky to walk around with for prolonged periods of time, but the iPod’s screen is just too small for a group of much more than three persons to see. The iPad Mini seems to offer a good compromise between the two.
On Tuesday we took a few hours to review how the company is doing using the OKRs we’d set for the third quarter. OKRs (objectives and key results) are a method allegedly in use over at Google and this was the first time we reviewed them. It was fun scoring each, being harsh with ourselves and seeing where we were doing well and where we needed to step up our game. A side-effect I had not anticipated was that it made apparent which part of the company we have more or less instant insight into, and which parts are a bit opaque. Having reviewed our OKRs we set new ones for the final quarter of the year and broke them down into tasks in Asana. I look forward to seeing how we perform at the next review.
All of this happened and also quite a few sales calls, meetings with collaborators, writing of proposals, etc. Like I said: busy!


















Week 216
Last week was busy again with us planning the last quarter of the year. 2013 will be over before we know it and we’re going to make the best of it.
The Cuppings coffee tasting games is proceeding excellently. The game has received an updated layout and is being pushed out to be tested at select coffee stores right now. All tests (me, Kars) that we performed in Utrecht and Berlin show us that the game is interesting to play and hits its goal of getting you to think more deeply about the taste of coffee.
We did some exploratory thinking for and talking with prospective clients. It’s nice to be able to create a bunch of stuff that used to be science-fiction a couple of years ago but that sounds totally acceptable right now.
We also prepared our ideas for a games based brief next week at the RCA in London.
AJI is nearing a release right now where the game should be fully styled and playable. Look for that probably not this week but somewhere in October.
We are preparing the next sprint for Beestenbende and work on ASARI is nearing its conclusion and having seen the results I can’t wait to share that with you.
Kars also made a version of the Ripple Effect video where he narrates the game and its main features. If you hadn’t seen it yet, we would suggest to take a look at it now.
On Friday I attended the games.net breakfast here in Berlin which could have been more interesting if it didn’t focus solely on the interests of the large casual games makers here. Still, it’s immensely valuable that the city is recognizing games makers and holding these kind of events for us.
We ended the week with a games night at the Utrecht studio where Kars hosted a session of Fiasco and I went off into the Brandenburg country side to play with some actual pigs.