Last week was busy again with us planning the last quarter of the year. 2013 will be over before we know it and we’re going to make the best of it.
The Cuppings coffee tasting games is proceeding excellently. The game has received an updated layout and is being pushed out to be tested at select coffee stores right now. All tests (me, Kars) that we performed in Utrecht and Berlin show us that the game is interesting to play and hits its goal of getting you to think more deeply about the taste of coffee.

We did some exploratory thinking for and talking with prospective clients. It’s nice to be able to create a bunch of stuff that used to be science-fiction a couple of years ago but that sounds totally acceptable right now.
We also prepared our ideas for a games based brief next week at the RCA in London.
AJI is nearing a release right now where the game should be fully styled and playable. Look for that probably not this week but somewhere in October.
We are preparing the next sprint for Beestenbende and work on ASARI is nearing its conclusion and having seen the results I can’t wait to share that with you.
Kars also made a version of the Ripple Effect video where he narrates the game and its main features. If you hadn’t seen it yet, we would suggest to take a look at it now.
On Friday I attended the games.net breakfast here in Berlin which could have been more interesting if it didn’t focus solely on the interests of the large casual games makers here. Still, it’s immensely valuable that the city is recognizing games makers and holding these kind of events for us.

We ended the week with a games night at the Utrecht studio where Kars hosted a session of Fiasco and I went off into the Brandenburg country side to play with some actual pigs.

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Week 216
Last week was busy again with us planning the last quarter of the year. 2013 will be over before we know it and we’re going to make the best of it.
The Cuppings coffee tasting games is proceeding excellently. The game has received an updated layout and is being pushed out to be tested at select coffee stores right now. All tests (me, Kars) that we performed in Utrecht and Berlin show us that the game is interesting to play and hits its goal of getting you to think more deeply about the taste of coffee.
We did some exploratory thinking for and talking with prospective clients. It’s nice to be able to create a bunch of stuff that used to be science-fiction a couple of years ago but that sounds totally acceptable right now.
We also prepared our ideas for a games based brief next week at the RCA in London.
AJI is nearing a release right now where the game should be fully styled and playable. Look for that probably not this week but somewhere in October.
We are preparing the next sprint for Beestenbende and work on ASARI is nearing its conclusion and having seen the results I can’t wait to share that with you.
Kars also made a version of the Ripple Effect video where he narrates the game and its main features. If you hadn’t seen it yet, we would suggest to take a look at it now.
On Friday I attended the games.net breakfast here in Berlin which could have been more interesting if it didn’t focus solely on the interests of the large casual games makers here. Still, it’s immensely valuable that the city is recognizing games makers and holding these kind of events for us.
We ended the week with a games night at the Utrecht studio where Kars hosted a session of Fiasco and I went off into the Brandenburg country side to play with some actual pigs.