Hubbub has gone into hibernation.

Week 266

I spent the first half of last week writ­ing stuff for sev­er­al poten­tial projects that are in the pipeline for the end of 2014 and the begin­ning of 2015.

Kars was most­ly occu­pied with redesign­ing and pro­duc­ing stuff for KEGANI. The cur­rent title for the project is “Bycatch” which feels like it could be defin­i­tive. All three of us (Kars, myself and Sub­alekha) will be out in force at Play­ful in Lon­don next month and we would love to see you there. If you want to play the cur­rent ver­sion of KEGANI catch any one of us in either Berlin, Utrecht or Brook­lyn.

On Wednes­day I trav­eled to Ams­ter­dam to pre­pare the first work­shop (project name KUMA) for KLM this week. That work­shop also the rea­son that these wee­knotes are a bit late. I did a tour of Ams­ter­dam on Thurs­day and caught up with peo­ple around the city.

Indigo

On Fri­day we pre­pared some final stuff for KUMA and then went into Utrecht to catch a bit of Indi­go and Bring Your Own Beam­er.

Posted in Weeknotes | Tagged , , , , , , | Comments closed

Week 265

Kars spent last week in between two major events hav­ing just fin­ished Cam­parc he pre­pared some play­ful work­shops to run at the open­ing of Vecht­club XL, our Utrecht base of oper­a­tions. One of these was an iter­a­tion on our Play­ing with Rules work­shop but made acces­si­ble for a larg­er audi­ence. Think Parcheesi meets Nom­ic.

Playing with Rules workshop at Vechtclub XL opening weekend

We caught up with a lot of the peo­ple we had been talk­ing or work­ing with includ­ing Mon­nik, Rezone, Game Oven, Third Wave, Bruns Niks and Bits of Free­dom.

Literature Festival meets Games

I made a show­ing at Cre­ative Morn­ings Berlin and an event at the Berlin Lit­er­a­ture Fes­ti­val about games. Most enjoy­able though was orga­niz­ing and host­ing our irreg­u­lar get togeth­er with Berlin Game Design­ers apt­ly titled “Game Design­ers Anony­mous”.

Stand­ing is in its final tweaks mov­ing towards com­ple­tion.

My for­ay into esports and live stream­ing is also cre­at­ing tan­gi­ble results. Mon­day after some exten­sive recod­ing ses­sions I post­ed a com­men­tary video of myself play­ing DOTA2. It was enjoy­able to make and I hope to watch as well. Expect more stuff to come out of this.

Posted in Weeknotes | Tagged , , , , , , , , , , , , , , , , | Comments closed

Week 264

The delayed arrival of these notes should tell you some­thing about what kind of week last week was: busy.

For me, it was all about deliv­er­ing and run­ning Cam­parc. We’ll write more about it soon and are also sift­ing through our copi­ous pho­tos and videos. For now, suf­fice to say we had a more or less smooth build-up to the event, except for a few small chal­lenges which were swift­ly dealt with. On Fri­day, I real­ly enjoyed doing a small talk about our approach to play­ful design and the mak­ing of Cam­parc, fol­lowed by a demo of one of the balls. On Sun­day we ran the game for a full after­noon. Thanks to a sol­id crew of Hub­bub agents, great weath­er, a nice crowd and only a few small tech­ni­cal hic­cups we had a great run. The indis­putable high­light for me was play­ing a pass­ing game in the spir­it of new games, which was a joy­ful expe­ri­ence of col­ib­er­a­tion.

Camparc

Besides Cam­parc, I squeezed in a bit of prep work on our upcom­ing series of work­shops about game-based learn­ing with KLM. I also fin­ished and pub­lished the port­fo­lio write-up of the Cup­pings guide app.

Mean­while in Berlin, Alper was keep­ing an eye on our sales pipeline, plan­ning and hav­ing meet­ings left and right. He also rewrote the rules for KEGANI in prepa­ra­tion for the lim­it­ed release we’re plan­ning to do of the game at Play­ful. And he did work on the next release of Stand­ing, which is almost done and will sport a love­ly new look cour­tesy of Simon. Over the week­end, he played around with live stream­ing and cast­ing local mul­ti­play­er games togeth­er with Loren­zo.

Posted in Weeknotes | Tagged , , , , , , , , , , , , | Comments closed

Week 263

Aldo putting the final touches on Camparc

Last week was the penul­ti­mate week for Cam­parc so every­body was heav­i­ly involved in work on that. I did research on how to get videostream­ing to work on OS X whose capa­bil­i­ties seem to have seri­ous­ly regressed. I built a cus­tom app using VLCK­it that does what we want it to do. Aldo Hoeben worked on the final aspects of the balls so they can be deployed this Sun­day.

For Cam­par­c’s launch STRP are orga­niz­ing an after­noon on urban games with a great line-up of speak­ers. The event is open to the pub­lic and we’d love for you to join us.

Scouting Camparc anamorphic drawing locations with Ties

Ties Alfrink did a bunch of stun­ning graph­ic design work that we can’t wait for you to see. Kars assumed his usu­al role stay­ing on top of every­thing while also going to Eind­hoven to scout out the loca­tion where we are going to deploy the balls and the games.

I kept up with the var­i­ous pro­pos­als we have run­ning and sent out some new stuff. We did an update on KEGANI and called with Sub­alekha Udayasankar to talk through plan­ning up until Play­ful this year. We should have some­thing fair­ly def­i­nite to show by then.

Messing with Tupil's Estimote kit

I did work on the new ver­sion of Stand­ing which is almost ready to ship. Oth­er than that I’m explor­ing sev­er­al oth­er prod­ucts by build­ing pro­to­types (more on that lat­er). Kars did some research on iBea­cons and play for an upcom­ing work­shop.

Worth men­tion­ing here as well that our Berlin/Kreuzberg office KANT has a desk open­ing up. The loca­tion is extreme­ly con­ve­nient and I can rec­om­mend work­ing from our fac­to­ry loft. If you would like to join us, get in touch.

Posted in Weeknotes | Tagged , , , , , , , , , , , , , , | Comments closed

Week 262

This week I was joined in Utrecht by Alper who had just returned from his hol­i­day in the Aus­tri­an Alps.

Most of our time was spent on Cam­parc again. Aldo start­ed work on the four balls we’ll need for the main event. Alper assist­ed him with soft­ware devel­op­ment to get the video streams from the balls into Quartz Com­pos­er. I worked with Ties of Pony Design Club on a method for draw­ing anamor­phic ‘puz­zles’, as well as the game’s visu­al iden­ti­ty.

Anamorphic drawing of a square

We also post­ed a teas­er for the game, and sent out an invi­ta­tion to our newslet­ter. If you’re able to join us in Eind­hoven on Sep­tem­ber 14, we’d love to have you over.

I spent some time work­ing out a work­shop for­mat for the Vecht­club XL open­ing week­end, which is anoth­er thing to mark in your agen­da, and Alper wrote a draft pro­pos­al for a muse­um game we look for­ward to pro­duc­ing.

Final­ly, there were copi­ous social occa­sions on which to catch up with friends old and new, includ­ing a vis­it to the tail end of an urban games jam which was part of a game stud­ies sum­mer school, drinks at a Utrecht meet­up for indie game devel­op­ers, a chat with friends at Free­dom­Lab and a vis­it to Cucalu.

Over the week­end, Alper wrote a very help­ful post list­ing 15 eco­nom­ic myths debunked by Thomas Piket­ty’s Cap­i­tal.

All in all, a good week.

Posted in Weeknotes | Tagged , , , , , , , , | Comments closed

Week 261

The view from the perch

I have just returned from the Alps this week­end and direct­ly trav­elled to the Nether­lands to do some after hol­i­day catch­ing up with Kars.

Stand­ing is pro­gress­ing very nice­ly thanks to Simon’s hard work. We’ll be ready to launch the redesigned app and web­site soon. We’ve been in talks about mak­ing a game about cam­era sur­veil­lance and we cri­tiqued a for­mat for a TV show in devel­op­ment.

Camparc ball

Most of the rest of the week was spent on Cam­parc which has pro­gressed nice­ly since last I saw it. We demoed it suc­cess­ful­ly to the client and shot a teas­er video of the balls them­selves for your enjoy­ment. A crazy con­cept (huge balls with cam­eras in them) turns out to be real­ly awe­some when you actu­al­ly build it.

Stielman coffee packaging

In cof­fee relat­ed news, the Utrecht stu­dio has pro­cured a cof­fee sub­scrip­tion from new Rot­ter­dam based roast­er Stiel­man which we high­ly rec­om­mend.

Posted in Weeknotes | Tagged , , , , , , , , , | Comments closed

Come play Camparc

You’re invit­ed to come play our lat­est game Cam­parc at the Strijp‑S open day on Sep­tem­ber 14 in Eind­hoven, the Nether­lands. Cam­parc is a panoram­ic cam­era ball play­ground. It is com­mis­sioned by art and tech­nol­o­gy fes­ti­val STRP.

At the event you’ll be able to play with sev­er­al man-size panoram­ic cam­era balls in the Strijp‑S area and see a live panoram­ic cam­era feed of each one on a big screen. We’ll also pro­vide you with a cou­ple of things to do with the balls which make use of their intrigu­ing per­spec­tive on the world around us.

So: head over to Strijp‑S on Sep­tem­ber 14 and come play Cam­parc.

Posted in Announcements | Tagged , , , , | Comments closed

Week 260

This was the first week after my hol­i­day so I spent Mon­day most­ly just get­ting back into things. A process that used to be quite painful but ever since we most­ly run on a com­bi­na­tion of Asana and Slack it is much eas­i­er to get a sense of what has hap­pened and what needs to be done com­pared to the old email days.

My post-hol­i­day blues were soft­ened by the com­pa­ny of Tom, who had been in the coun­try for a few days. As always, it was a plea­sure catch­ing up, see­ing what he’s been work­ing on and shar­ing our own work. We wrapped up with lunch at De Klub, after which Tom went on to explore Utrecht before his flight back to Lon­don.

The rest of the week I focused on Cam­parc. On Tues­day I had a week­ly sta­tus update call with STRP after which I drove down to Aldo’s stu­dio in Rot­ter­dam. There I had the great plea­sure to play with the pro­to­type cam­era ball he’s been build­ing. See­ing it live for the first time made a big impres­sion. The ball is seri­ous­ly big and unex­pect­ed­ly heavy. Watch­ing the gyro inside of it move around as you play with the ball is mes­meris­ing. See­ing the panoram­ic footage stream live as you move around is a bit mag­i­cal. For me it was def­i­nite con­fir­ma­tion we are on the right track.

Aldo with prototype Camparc ball

Dur­ing the rest of the week I delved into all aspects of Cam­par­c’s pro­duc­tion, as there are quite a few things that remained to be deter­mined and arranged. Most notably I had a meet­ing with Tru­do, who are the devel­op­ers of Strijp‑S, which is the area where Cam­parc will be played. I shared our work in progress, got enthu­si­as­tic respons­es and we imme­di­ate­ly set out to sketch out the exact loca­tions where we will be play­ing on the week­end of the event the game is part of (Sep­tem­ber 12–14).

On Fri­day, I reviewed our progress with Aldo and made plans for the next week in which every­thing will come togeth­er for the beta ver­sion of the cam­era ball, includ­ing cus­tom, bright­ly coloured 3D print­ed con­nect­ing mate­ri­als. I also went over the cur­rent state of affairs with STRP again, pin­ning down some details of the even­t’s time table.

Aside from Cam­parc, I put some prepa­ra­tions into our upcom­ing project with KLM, and a grant appli­ca­tion for a new col­lab­o­ra­tion relat­ed to urban plan­ning. I closed the week off in style with Fri­day drinks and very nice din­ner at De Klub.

Posted in Weeknotes | Tagged , , , , , , , , , , | Comments closed

Week 259

I am get­ting back into things after a pleas­ant two weeks of hol­i­day on Bali. Mean­while Alper is head­ing to Aus­tria for two weeks of hik­ing, camp­ing and read­ing Piket­ty up in the moun­tains.

Judg­ing by the notes Alper has left me as well as the activ­i­ty logs in Asana and Slack, things have been pro­gress­ing nice­ly in my absence.

I am par­tic­u­lar­ly excit­ed by the work done on Cam­parc (FUNKOROGASHI) by Aldo. In the taxi back from the air­port yes­ter­day I watched with glee at footage shot by the first cam­era ball pro­to­type. Also, our first big water ball was deliv­ered, giv­ing us an oppor­tu­ni­ty to get famil­iar with its phys­i­cal prop­er­ties. Size, weight and so on will great­ly influ­ence the kind of play Cam­parc will afford. Aldo also built a gyro­scope for the cam­era and rasp­ber­ry pi which fits the big ball, and he made good progress on stream­ing video from the raspi.

For KEGANI, Alper did some research into the pos­si­bil­i­ties of get­ting the game pub­lished by a Euro­pean boardgame com­pa­ny. Results are kind of incon­clu­sive so we will con­tin­ue to talk to peo­ple and think about what is the best match for our slight­ly left field game con­cept and sub­ject mat­ter.

For Indi­go, the annu­al exhi­bi­tion of Dutch indie games, Alper reviewed a num­ber of games. There were a cou­ple of inter­est­ing entries so I’m sure the next big edi­tion at the end of Sep­tem­ber will be worth a vis­it again.

And final­ly before start­ing pack­ing, Alper pre­sent­ed design lessons learned from esports at JOIN, the first local mul­ti­play­er game sum­mit which was organ­ised by our Berlin friends Sjors and Loren­zo.

Posted in Weeknotes | Tagged , , , , , , , | Comments closed

Week 258

The stu­dio is on a bit of a sum­mer sched­ule with one prin­ci­pal gone on hol­i­day and me fin­ish­ing things before I go on mine. Most of my time has been spent doing main­te­nance on exist­ing projects, mov­ing for­ward new ones and lots of social calls for lunch/dinner/coffee.

Two cur­rent projects did see sig­nif­i­cant progress:

Aldo built a hard­ware pro­to­type for FUNKOROGASHI that val­i­dates our assump­tions about what is pos­si­ble. The video of the pro­to­type in action looked like a prop­er tech­ni­cal break­through. When we have this at scale this is going to be quite some­thing.

We pushed out an update release for the Cup­pings guide which is in the App Store already. There’s some fea­tures in there for peo­ple with­out loca­tion ser­vices and a lot of new cafes that our team has vet­ted.

I end­ed the week proof­ing Kars’s chap­ter for The Game­ful World book by the MIT Press. I was hap­py to find that we had proofed it well already but the final ver­sion is beau­ti­ful and well worth the wait.

Posted in Weeknotes | Tagged , , , , , | Comments closed