Hubbub has gone into hibernation.

Week 259

I am get­ting back into things after a pleas­ant two weeks of hol­i­day on Bali. Mean­while Alper is head­ing to Aus­tria for two weeks of hik­ing, camp­ing and read­ing Piket­ty up in the moun­tains.

Judg­ing by the notes Alper has left me as well as the activ­i­ty logs in Asana and Slack, things have been pro­gress­ing nice­ly in my absence.

I am par­tic­u­lar­ly excit­ed by the work done on Cam­parc (FUNKOROGASHI) by Aldo. In the taxi back from the air­port yes­ter­day I watched with glee at footage shot by the first cam­era ball pro­to­type. Also, our first big water ball was deliv­ered, giv­ing us an oppor­tu­ni­ty to get famil­iar with its phys­i­cal prop­er­ties. Size, weight and so on will great­ly influ­ence the kind of play Cam­parc will afford. Aldo also built a gyro­scope for the cam­era and rasp­ber­ry pi which fits the big ball, and he made good progress on stream­ing video from the raspi.

For KEGANI, Alper did some research into the pos­si­bil­i­ties of get­ting the game pub­lished by a Euro­pean boardgame com­pa­ny. Results are kind of incon­clu­sive so we will con­tin­ue to talk to peo­ple and think about what is the best match for our slight­ly left field game con­cept and sub­ject mat­ter.

For Indi­go, the annu­al exhi­bi­tion of Dutch indie games, Alper reviewed a num­ber of games. There were a cou­ple of inter­est­ing entries so I’m sure the next big edi­tion at the end of Sep­tem­ber will be worth a vis­it again.

And final­ly before start­ing pack­ing, Alper pre­sent­ed design lessons learned from esports at JOIN, the first local mul­ti­play­er game sum­mit which was organ­ised by our Berlin friends Sjors and Loren­zo.

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