Week one-hundred-sixty-one was a long one. It effectively ran from Monday to Monday. I caught my breath yesterday and am back in the saddle now. Let’s see what happened. Kohi sketching, Sake playtesting & Saba filming It all started a bit sub optimal with myself being a bit under the weather. However, there was a […]
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- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Week 164
At the start of last week, I prepared for and delivered a number of presentations at TFI’s inspiration day about games & heritage. The first was a short case as part of a session lead by Valentijn Byvanck, about ways in which games might enrich a hypothetical car museum. This session was aimed at identifying […]