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Tag Archives: Beestenbende

Week 201

Lots of logis­tics this week and new projects get­ting start­ed. I was due to be back in the Nether­lands for some meet­ings so I start­ed Mon­day in Utrecht at Hub­bub HQ while Kars went to Info.nl to work on ASARI1. We’re real­ly hap­py to be work­ing togeth­er with our old friends over in Ams­ter­dam and […]

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Week 199–200

These notes cov­er the past two weeks. Week 199 cov­ered the tail end of my hon­ey­moon on Bali. Spend­ing time on the island was a plea­sure as always. (I’ve lost count, but I think this was my sixth vis­it.) My absence com­bined with a tem­po­rary lull in client work gave Alper the oppor­tu­ni­ty to relax […]

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Week 193

Last week while I was still in Paris (like Kars men­tioned in the pre­vi­ous week’s notes) we launched the pilot for Rip­ple Effect. That was a moment where we saw the work of the past peri­od come to fruition and exposed real play­ers world­wide to the game. The game has held up very nice­ly but […]

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Week 191

Last week was the penul­ti­mate pro­duc­tion week for KAIGARA dur­ing which I was present at the Utrecht stu­dio for three days for the very essen­tial face­time that can­not be replaced by Apple’s Face­Time even though it does come close. Tues­day was a full day of work with the entire team at the Hub­bub stu­dio helmed by […]

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Week 182

On Mon­day Alper got good news about our sub­mis­sion to the gam­i­fi­ca­tion research net­work work­shop at CHI. Our posi­tion paper was accept­ed, which means we’ll be there to con­tribute to the dis­cus­sion. Alper has promised me he’ll talk a bit more about our sub­mis­sion here soon. Mean­while that same day, I spent some time fine tuning […]

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Week 172

Woah, almost fell off the horse there—it’s Wednes­day and I haven’t writ­ten up last weeks notes yet. So real quick, let me tell you what hap­pened. Most notably, I fin­ished writ­ing my Game­ful World chap­ter. I then added ref­er­ences and col­lect­ed images. After one last proof­read I sent it to the edi­tors one day short […]

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Week 168

While Alper is still away in the Antipodes, and I am sent the occa­sion­al hol­i­day snap (or #instabrag?) through Insta­gram, work con­tin­ues to hap­pen in the Utrecht stu­dio. When I say work, it appears I most­ly mean meet­ings, because look­ing back that’s what last week main­ly con­sist­ed of. Let’s see: I sat down with Irene and […]

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Week 166–167

I was away on hol­i­day the pre­vi­ous week, so these notes on the week pri­or to that are a bit late. I’ll keep it short so we can get back into the rhythm of things. Most of the week my time went into admin­is­tra­tive things, busi­ness devel­op­ment and some legal stuff. Just basi­cal­ly me wearing […]

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Week 165

My streak of talks con­tin­ued last week with a brief appear­ance on Mon­day at Play­ing City, an install­ment of City Think Lab, which has been chart­ing the var­i­ous ways of think­ing about cities over the course of the past year. I dis­cussed our gen­er­al approach for design­ing games for cities, and in par­tic­u­lar on what […]

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Beestenbende technical wrap-up

I usu­al­ly tell peo­ple that devel­op­ing games is the most chal­leng­ing and also the most reward­ing dis­ci­pline in pro­gram­ming out there. You get to solve real­ly rather dif­fi­cult prob­lems with aston­ish­ing reg­u­lar­i­ty and every­thing you can squeeze out of the tech­ni­cal envi­ron­ment has a sig­nif­i­cant impact on the play­er expe­ri­ence. That makes it a bit […]

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