-
You are reading the Hubbub blog. We write about work we've done and (occasionally) things we find interesting. A feed is also available.
Similar posts
Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
-
Recent posts
Archives
- March 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- December 2009
- November 2009
- October 2009
Week 157
As I write this, I am sat in my second home The Village, sipping a nice cup of Costa Rica Monte Cadet.
Last week around this time, I was getting on a train at Berlin Hauptbahnhof, having just spent little under a week working with Alper and playing at Playpublik. Before my departure I squeezed in a standup via Skype with the team building the Pig Chase playable prototype. I spent the ride home doing a lot of writing, and some reading.
(As an aside, I should mention that around this time I also started my daily ritual of playing Vesper.5. To make sure I keep at it, I have set a recurring task in Things which links directly to the game. Here’s where I am at the moment.)
On Tuesday, I met with our friends at the Universiteitsmuseum to talk about the various PR things we need to take care of for Beestenbende’s launch. We’re making a promotional video, and are also creating artwork for the museum to use in various ways. Perhaps most excitingly, we might stick huge animals from the game on the museum’s glass facade. That will certainly draw visitors’ attention.
On Wednesday, the studio was graced with a visit from Simon, an occasional agent of Hubbub who was responsible for the graphic design of both PLAY Pilots and Code 4. Simon’s secret identity is film maker. He’s just shared the first frame from his upcoming stop motion animated short. It looks gorgeous. We talked about a possible collaboration on Sake, which looks likely to happen.
The fruits of some of that furious writing on the train back home were published on Thursday in the form of a post based on my World Design Capital Helsinki talk about PLAY Pilots. Virtueel Platform also published a video of the whole thing, as well as all of the other sessions that made up Dutch E‑Culture Days.
That day I also had a very last round of meetings with the students whom I have been coaching at the Utrecht School of the Arts. We went over their preparations for final exams, which were scheduled for the next week.
And finally on Friday, I spent a bit of time writing up some ideas I had for Sake’s game design so that I could prototype them the next week. I also generated some ideas for a prospective client. I talked those over with Herman and wrote them up for review.
And that’s about it. To finish, I should mention I scheduled a game of Dungeon Petz. I’ve had the game on loan from my friends at Subcultures for a while now but haven’t had the chance to actually play it until now. It’s designed by Vlaada — Space Alert — Chvátil, so I have high expectations of it. If you feel like joining us, head over to the event page.