Alper was asked to contribute some words on ‘gamification’ to TNW Magazine, which appeared the beginning of this week. With some amusement we took note of the other contributors to this piece. Let’s just say a diverse range of perspectives is covered.
On Monday Alper and I worked on adapting Code 4 for play within an organization other than the tax administration. We’d started work on that the week before and shipped it by the end of the day.
The next day Simon, Alper and I spent one more full day of work on the SAKE release candidate.
On Wednesday we signed the contract for KAIGARA’s second phase. An occasion to celebrate, which we will do soon—see below. We also continued work on SAKE.
I discussed progress on FURAPPA with Alper on Thursday. I provided feedback on the slide deck he’d drafted containing over ten ideas ranging from the pragmatic to the slightly insane. Next, I’ll sit down to sketch some quick scenarios to further illustrate the ideas.
That same day, we shipped the SAKE release candidate. A pre-launch page went up, officially unveiling the project as Victory Boogie Woogie—a collaborative writing game which will run for 10 week starting April 8th. If you enjoy open-ended creative play, like reading and writing, and understand Dutch (sorry) you should join us.
And finally, on Friday, Alper had breakfast with the Silikotti crew, posted his Recess! post—for which we also received a nice shout-out from our friends at Mudlark—and finished The Quantum Thief which he rather enjoyed. Meanwhile, I announced the second installment of our FRIDAYS AT 7 which if you’re reading this you should feel free to join.

















Week 185
We’re hosting a run of Code 4 these weeks which is proving to be stimulating. All in all we’re rather happy how well the project is holding up. For a two year old codebase, it doesn’t show much visible signs of aging at all.
For KAIGARA we got the team filled out according to our heist methodology. Conspirators old and new will tackle this project which should keep most of the studio humming for the first half of 2013.
We’ve been writing and sketching everything up for delivery on FURAPPA. One of the series of game conceptualization projects passing through the studio.
SAKE is being vetted now by De Gids (you can sign up for launch). As an introduction we asked the brilliant James Bridle to write a piece about literature and games for the magazine which was translated and published:
Niels wrote the fifth Recess! and knocked that one straight out of the park. I was expecting something like this to happen during this serial, but this is way ahead of my most optimistic projections. Kars is up this week and our expectations are high.
Kars went to Moving Stories on Friday to give a talk about game design for museums and to moderate a panel. We love to work in this field but we still find ample misconceptions about how to apply games in a museal context. Kars’s talk is one more step towards fixing this (online soon).
My blurb on gamification for TNW Magazine was published online for easier perusal.
During the weekend Kars had a game night which I’m afraid I missed, but I gathered with Berlin friends on Sunday to have a NotAtSxSW BBQ dinner.