-
You are reading the Hubbub blog. We write about work we've done and (occasionally) things we find interesting. A feed is also available.
Similar posts
Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
-
Recent posts
Archives
- March 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- December 2009
- November 2009
- October 2009
Week 244
Last week was cut a bit short because of the Easter break. Recharging our batteries a bit was a good thing for the amount of stuff we wanted to push out.
KEGANI continued with us putting the last touches on the game prototypes and discussing how to further flesh out the proposal to be able to develop the game further. We are having a lot of fun collaborating on this project together even though this is a pretty busy period for all of us.
Standing moved forward with us submitting the app to the app store finally. We just need to work a bit more on the website and we should be ready for a small public beta.
Kars was out and about a lot this week. First going to Heijmans to discuss our ideas around a game for Rezone. On Thursday he presented for a full house at Behaviour Design AMS on “Five Behaviour Design Principles You Never Suspected Would Work”. Links to the things he talked about are up on his tumblr. I coincidentally visited the Berlin UX Cocktail Hours earlier during the week. The differentiation user experience design is undergoing right now intrigues both me and Kars.
I was interviewed by German radio station Detektor FM who read about us in Vrij Nederland and wanted to get our perspective on gamification on the work floor. This seems to be a current topic in Germany again because of a study being undertaken by the TU Munich. Giving this interview was fun and I think necessary for the German discourse which seems to be focussed a bit too much on strict utility.
One Hubbub side project that we do with long time collaborator Simon Scheiber which had been on the back burner saw a release last week as well. The new version of Cuppings was approved by Apple this weekend and is available for purchase on the app store.
I fixed up our visual memetic archive on Tumblr again so LOUD NOISE ENTRANCE HALL is available again for your viewing pleasure and ours.
Kars closed of the week with some play related recreation by getting slaughtered at Netrunner by Tim Bosje and going to an escape room in Bunschoten with a large group of game designers. On this side I participated in Critical Mass Berlin and that ended the week.