Hubbub has gone into hibernation.

Week 244

Last week was cut a bit short because of the East­er break. Recharg­ing our bat­ter­ies a bit was a good thing for the amount of stuff we want­ed to push out.

KEGANI con­tin­ued with us putting the last touch­es on the game pro­to­types and dis­cussing how to fur­ther flesh out the pro­pos­al to be able to devel­op the game fur­ther. We are hav­ing a lot of fun col­lab­o­rat­ing on this project togeth­er even though this is a pret­ty busy peri­od for all of us.

Stand­ing moved for­ward with us sub­mit­ting the app to the app store final­ly. We just need to work a bit more on the web­site and we should be ready for a small pub­lic beta.

Kars was out and about a lot this week. First going to Hei­j­mans to dis­cuss our ideas around a game for Rezone. On Thurs­day he pre­sent­ed for a full house at Behav­iour Design AMS on “Five Behav­iour Design Prin­ci­ples You Nev­er Sus­pect­ed Would Work”. Links to the things he talked about are up on his tum­blr. I coin­ci­den­tal­ly vis­it­ed the Berlin UX Cock­tail Hours ear­li­er dur­ing the week. The dif­fer­en­ti­a­tion user expe­ri­ence design is under­go­ing right now intrigues both me and Kars.

I was inter­viewed by Ger­man radio sta­tion Detek­tor FM who read about us in Vrij Ned­er­land and want­ed to get our per­spec­tive on gam­i­fi­ca­tion on the work floor. This seems to be a cur­rent top­ic in Ger­many again because of a study being under­tak­en by the TU Munich. Giv­ing this inter­view was fun and I think nec­es­sary for the Ger­man dis­course which seems to be focussed a bit too much on strict util­i­ty.

One Hub­bub side project that we do with long time col­lab­o­ra­tor Simon Scheiber which had been on the back burn­er saw a release last week as well. The new ver­sion of Cup­pings was approved by Apple this week­end and is avail­able for pur­chase on the app store.

I fixed up our visu­al memet­ic archive on Tum­blr again so LOUD NOISE ENTRANCE HALL is avail­able again for your view­ing plea­sure and ours.

Kars closed of the week with some play relat­ed recre­ation by get­ting slaugh­tered at Netrun­ner by Tim Bosje and going to an escape room in Bun­schoten with a large group of game design­ers. On this side I par­tic­i­pat­ed in Crit­i­cal Mass Berlin and that end­ed the week.

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