Kars started last week by giving a lecture to industrial design students at my alma mater. He walked students through Beestenbende and shared with them the finer points of interaction design for hybrid games. That week we also discussed next versions of Beestenbende with the Utrecht University Museum. We received this paper from a game […]
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Week 182
On Monday Alper got good news about our submission to the gamification research network workshop at CHI. Our position paper was accepted, which means we’ll be there to contribute to the discussion. Alper has promised me he’ll talk a bit more about our submission here soon. Meanwhile that same day, I spent some time fine tuning […]
Week 172
Woah, almost fell off the horse there—it’s Wednesday and I haven’t written up last weeks notes yet. So real quick, let me tell you what happened. Most notably, I finished writing my Gameful World chapter. I then added references and collected images. After one last proofread I sent it to the editors one day short […]
Week 168
While Alper is still away in the Antipodes, and I am sent the occasional holiday snap (or #instabrag?) through Instagram, work continues to happen in the Utrecht studio. When I say work, it appears I mostly mean meetings, because looking back that’s what last week mainly consisted of. Let’s see: I sat down with Irene and […]
Week 166–167
I was away on holiday the previous week, so these notes on the week prior to that are a bit late. I’ll keep it short so we can get back into the rhythm of things. Most of the week my time went into administrative things, business development and some legal stuff. Just basically me wearing […]
Week 164
At the start of last week, I prepared for and delivered a number of presentations at TFI’s inspiration day about games & heritage. The first was a short case as part of a session lead by Valentijn Byvanck, about ways in which games might enrich a hypothetical car museum. This session was aimed at identifying […]
Week 161
Week one-hundred-sixty-one was a long one. It effectively ran from Monday to Monday. I caught my breath yesterday and am back in the saddle now. Let’s see what happened. Kohi sketching, Sake playtesting & Saba filming It all started a bit sub optimal with myself being a bit under the weather. However, there was a […]
Week 160
I’m writing this under the influence of a slight cold so forgive me if it’s a bit terse. We’re heading to London for the Hide&Seek Weekender in a few days, so last week I worked with Tim to dot Is and cross Ts on Ceremony of Surprise’s game design. I also spent time researching and writing […]
Week 191
Last week was the penultimate production week for KAIGARA during which I was present at the Utrecht studio for three days for the very essential facetime that cannot be replaced by Apple’s FaceTime even though it does come close. Tuesday was a full day of work with the entire team at the Hubbub studio helmed by […]