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Search Results for: beestenbende

Week 191

Last week was the penul­ti­mate pro­duc­tion week for KAIGARA dur­ing which I was present at the Utrecht stu­dio for three days for the very essen­tial face­time that can­not be replaced by Apple’s Face­Time even though it does come close. Tues­day was a full day of work with the entire team at the Hub­bub stu­dio helmed by […]

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Week 183

Kars start­ed last week by giv­ing a lec­ture to indus­tri­al design stu­dents at my alma mater. He walked stu­dents through Beesten­bende and shared with them the fin­er points of inter­ac­tion design for hybrid games. That week we also dis­cussed next ver­sions of Beesten­bende with the Utrecht Uni­ver­si­ty Muse­um. We received this paper from a game […]

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Week 182

On Mon­day Alper got good news about our sub­mis­sion to the gam­i­fi­ca­tion research net­work work­shop at CHI. Our posi­tion paper was accept­ed, which means we’ll be there to con­tribute to the dis­cus­sion. Alper has promised me he’ll talk a bit more about our sub­mis­sion here soon. Mean­while that same day, I spent some time fine tuning […]

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Week 172

Woah, almost fell off the horse there—it’s Wednes­day and I haven’t writ­ten up last weeks notes yet. So real quick, let me tell you what hap­pened. Most notably, I fin­ished writ­ing my Game­ful World chap­ter. I then added ref­er­ences and col­lect­ed images. After one last proof­read I sent it to the edi­tors one day short […]

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Week 168

While Alper is still away in the Antipodes, and I am sent the occa­sion­al hol­i­day snap (or #instabrag?) through Insta­gram, work con­tin­ues to hap­pen in the Utrecht stu­dio. When I say work, it appears I most­ly mean meet­ings, because look­ing back that’s what last week main­ly con­sist­ed of. Let’s see: I sat down with Irene and […]

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Week 166–167

I was away on hol­i­day the pre­vi­ous week, so these notes on the week pri­or to that are a bit late. I’ll keep it short so we can get back into the rhythm of things. Most of the week my time went into admin­is­tra­tive things, busi­ness devel­op­ment and some legal stuff. Just basi­cal­ly me wearing […]

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Week 165

My streak of talks con­tin­ued last week with a brief appear­ance on Mon­day at Play­ing City, an install­ment of City Think Lab, which has been chart­ing the var­i­ous ways of think­ing about cities over the course of the past year. I dis­cussed our gen­er­al approach for design­ing games for cities, and in par­tic­u­lar on what […]

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Week 164

At the start of last week, I pre­pared for and deliv­ered a num­ber of pre­sen­ta­tions at TFI’s inspi­ra­tion day about games & her­itage. The first was a short case as part of a ses­sion lead by Valen­ti­jn Byvanck, about ways in which games might enrich a hypo­thet­i­cal car muse­um. This ses­sion was aimed at identifying […]

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Week 161

Week one-hun­­dred-six­­ty-one was a long one. It effec­tive­ly ran from Mon­day to Mon­day. I caught my breath yes­ter­day and am back in the sad­dle now. Let’s see what hap­pened. Kohi sketch­ing, Sake playtest­ing & Saba film­ing It all start­ed a bit sub opti­mal with myself being a bit under the weath­er. How­ev­er, there was a […]

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Week 160

I’m writ­ing this under the influ­ence of a slight cold so for­give me if it’s a bit terse. We’re head­ing to Lon­don for the Hide&Seek Week­ender in a few days, so last week I worked with Tim to dot Is and cross Ts on Cer­e­mo­ny of Sur­prise’s game design. I also spent time research­ing and writing […]

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