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Tag Archives: PCG

Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems

“No Man’s Sky is so big, the developers built space probes to explore it for them.” That’s from a Polygon report on what is probably the most hyped videogame of the moment. The main thing that seems to fascinate people about No Man’s Sky is its extensive use of procedural content generation (PCG). Put simply, […]

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