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Monthly Archives: August 2011

Speaking about Code 4 at Think Design Play, the DiGRA conference

This year the DiGRA con­fer­ence will take place 14–17 sep­tem­ber in Hil­ver­sum, the Nether­lands. My alma mater, the Utrecht School of the Arts, is host­ing. We couldn’t resist sub­mit­ting a prac­tice paper on Code 4, the game we made for the Dutch Tax Admin­is­tra­tion.1 It got accept­ed, so I’m speak­ing. The pro­gram is packed with […]

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We’ve moved (again)

A year ago we made the move togeth­er with Dutch Game Gar­den to Neude 5. Since then, we’ve had the plea­sure of shar­ing a stu­dio with our friends at Fource­Labs. But the 40 m² space we had at our dis­pos­al could not con­tain both our ambi­tions any longer. So start­ing this month, we’re in a […]

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Six games about architecture

I went look­ing for a few recent exam­ples of games that deal with archi­tec­tur­al themes in some way. I pulled these most­ly from a few of the major street games fes­ti­vals that are out there, such as Come Out & Play, Hide & Seek, Igfest and You Are GO! Just from this small sam­ple size it […]

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Pools connected to playgrounds

I am pre­oc­cu­pied by the ways play and games con­nect to the phys­i­cal form of cities. Here’s one way to look at it: archi­tects are influ­enced by the sur­pris­ing new uses of exist­ing con­struc­tions. For exam­ple, there’s a con­nec­tion between a swim­ming pool like this one… Pho­to (cc) Mallix …and this play­ground designed by Carve for […]

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