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Monthly Archives: September 2012

Week 162

After last week’s mega-wee­­knotes I’ll keep these short. Not in the least because they effec­tive­ly cov­er two, maybe three days, if I include Sat­ur­day. To start with the lat­ter: I hand­ed the stu­dents that I have been coach­ing the past half year at the Utrecht School of the Arts their MA degrees. There were short […]

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Week 161

Week one-hun­­dred-six­­ty-one was a long one. It effec­tive­ly ran from Mon­day to Mon­day. I caught my breath yes­ter­day and am back in the sad­dle now. Let’s see what hap­pened. Kohi sketch­ing, Sake playtest­ing & Saba film­ing It all start­ed a bit sub opti­mal with myself being a bit under the weath­er. How­ev­er, there was a […]

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‘Love in Times of Gamification’ at NEXT Berlin

This talk orig­i­nat­ed from a top­ic that had occu­pied me for a while. It seems I’m not the only one if I have to judge from sto­ries told to me by friends. Love and dat­ing online has grown to be a very large mar­ket with cut­throat com­pe­ti­tion and a lot of pres­sure to try out […]

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Week 160

I’m writ­ing this under the influ­ence of a slight cold so for­give me if it’s a bit terse. We’re head­ing to Lon­don for the Hide&Seek Week­ender in a few days, so last week I worked with Tim to dot Is and cross Ts on Cer­e­mo­ny of Sur­prise’s game design. I also spent time research­ing and […]

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Week 159

Last week includ­ed sev­er­al caus­es for cel­e­bra­tion. First of all, although most­ly a for­mal­i­ty, Beesten­bende has been signed off on by the client. We’re real­ly pleased with how the game has turned out so we can’t wait for the first fam­i­lies to give it a go in the muse­um. With devel­op­ment fin­ished we have been […]

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