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Monthly Archives: November 2011

Making physical games at Playgrounds Festival

Over the years, I’ve run a vari­ety of game design work­shops, both stand­alone and as part of larg­er events.1 They’re typ­i­cal­ly aimed at cre­at­ing sim­ple, ana­log games that can be played inside or on the streets. I enjoy doing work­shops because I get to see how oth­ers deal with the unique chal­lenges of design­ing physical […]

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New tables

I’m writ­ing this from behind a new desk. These were designed by my broth­er Ties. He’d done a pair of desks for BUROPONY before and when I saw his new design for a meet­ing table I asked him to also make a small­er ver­sion that could be used as a desk. The design is rem­i­nis­cent of […]

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A roundup of Code 4 publicity

We’ve been talk­ing about Code 4 at var­i­ous venues the past few months. So I thought I should col­lect the results from those events here, in case you’ve missed them the first time around. Code 4 is the large-scale game for orga­ni­za­tion­al game we made for the Dutch Tax Admin­is­tra­tion in col­lab­o­ra­tion with Demo­vides and […]

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