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Monthly Archives: April 2014

Week 244

Last week was cut a bit short because of the East­er break. Recharg­ing our bat­ter­ies a bit was a good thing for the amount of stuff we want­ed to push out. KEGANI con­tin­ued with us putting the last touch­es on the game pro­to­types and dis­cussing how to fur­ther flesh out the pro­pos­al to be able to […]

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Week 243

Look­ing at my log for last week it’s clear a lot has been going on; work con­tin­ued on Stand­ing (code­name AJI) and we (main­ly Alper) did some sup­port work on Beesten­bende. In the mean­time we are start­ing up new projects; one is code­named KEGANI, a col­lab­o­ra­tion between us and Sub­alekha who resides in NYC. We […]

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Week 242

We have been pur­su­ing a project now offi­cial­ly called KEGANI with a friend in New York for the past cou­ple of weeks. We hope to share a bit more about that but with­out giv­ing too much away: we have set our­selves a brief to use our type of game design to tack­le a spe­cif­ic social […]

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Week 241

An intense week, not in the last place because of Alper’s phys­i­cal pres­ence at the Utrecht stu­dio for the whole week. It was time for anoth­er OKR review and we pre­fer to do those live in meat­space. As always, we grad­ed our­selves, came to some harsh real­i­sa­tions and adjust­ed course accord­ing­ly. Build­ing an applied game […]

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