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Monthly Archives: November 2010

Things we’re working on (volume 1)

So I decid­ed to make a lit­tle ‘what’s on deck’ area on the wall behind my desk today. These are all list­ed in my Things and stuff, but I like hav­ing things around me phys­i­cal­ly as a kind of ambi­ent reminder, also to all the oth­er folks in the stu­dio. And now I’m think­ing, why […]

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A taste of Mega Monster Battle Arena’s music

In 2009, we were involved with one of the 11kernenoperas pro­duced by Dario Fo for the fifth anniver­sary of the West­land munic­i­pal­i­ty. The result was Mega Mon­ster Bat­tle Are­na™, a mix between a game and con­tem­po­rary music the­atre for youth. The music was writ­ten by Daniël Ham­burg­er, who also per­formed it live at the shows […]

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Much obliged, +1 banana

The past two months we’ve been design­ing applied games for an hon­ors course called the Learn­ing Lab. The games are designed to offer a struc­ture in which things are learned through play and reflec­tion. That’s the idea, any­way. Anoth­er thing that sup­ports this reflec­tion is a por­tal where all stu­dents have a blog that is […]

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Slides and notes for ‘Limits of the Imaginable’ – a lecture on the future of applied game design

Last week I found myself in the gor­geous sur­round­ings of the Roy­al Dutch Acad­e­my of Sci­ences (KNAW) to talk about my views on the future of applied game design at an expert meet­ing orga­nized by the Nether­lands Study Cen­tre for Tech­nol­o­gy Trends (STT). I was one of four speak­ers, the oth­ers being David Shaf­fer, Jeroen […]

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