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Monthly Archives: November 2015

Week 326

The big thing this week was us fin­ish­ing the gold mas­ter release for Free Birds and review­ing it with our client, the Dutch Muse­ums Asso­ci­a­tion. Bar­ring a few final small fix­es we are ready to sub­mit to Apple after which it’s fin­gers crossed. For project HENDO I head­ed over to Ams­ter­dam for the first work­shop […]

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Week 324–325

Rolling two weeks into one for these notes, ‘because rea­sons.’ We com­plet­ed what is offi­cial­ly the last sprint on Free Birds, get­ting every­thing in ship shape. We now have a ‘gold mas­ter’ sit­ting ready for release, which will hap­pen at the client’s ear­li­est con­ve­nience. On project HENDO, we mapped State of Flux’s cur­rent process so […]

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Shifting from Gamification to Playful Design

This is a light­ly edit­ed tran­script of a short lec­ture I deliv­ered some time ago at an off-site gath­er­ing orga­nized by one of NL’s largest con­struc­­tion-ser­vices busi­ness­es. The event explored the poten­tial of games, game design and gam­i­fi­ca­tion for prop­er­ty devel­op­ment and con­struc­tion. This talk cre­ates a com­mon frame of under­stand­ing about gam­i­fi­ca­tion and why […]

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Week 323

This was an impor­tant week for Free Birds. We reviewed the lat­est sprint with the client and sub­se­quent­ly released the release can­di­date (I know!). Only one more sprint to go before we can “go gold”. We also planned this next and final sprint and received a green light soon after. Mean­while we made a care­ful […]

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