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Monthly Archives: December 2014

Goat rodeo, issue games, and Bycatch

When Sub­alekha was pre­sent­ing Bycatch at Play­ful back in Octo­ber 2014, at some point Ian Wil­ley tweet­ed the fol­low­ing: I was intrigued by the expres­sion “goat rodeo” and imme­di­ate­ly looked it up. It turns out Ian wasn’t refer­ring to games about chas­ing goats with las­sos. In stead, he’s talk­ing about sit­u­a­tions that I tend to […]

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Week 277

We gave and won the pitch I men­tioned last week for the Dutch Muse­ums Asso­ci­a­tion so that is very good news and makes it very like­ly that we’ll be able to real­ize that idea in the new year. Stand­ing made it out to the App Store and is look­ing amaz­ing. Bycatch now has a BoardGameGeek […]

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Week 276

Last week we fin­ished a lot of stuff which is real­ly nice. Bycatch is now ready to print thanks to the efforts of Kars and Ties. I pre­sent­ed about the con­cept at Talk and Play and did an impromp­tu playtest both of which were very well received. We’re now plan­ning how to tell peo­ple about […]

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Week 275

We were plen­ty busy this week, but much of it was “behind the screens” kind of stuff. So I will keep these notes short, for a change. Alper had a bunch of meet­ings, ran anoth­er Game Design­ers Anony­mous, did some devel­op­ment on Stand­ing, and planned mar­ket­ing of Bycatch. Kars also had his fair share of […]

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