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Monthly Archives: March 2013

Week 187

On Mon­day Kars pre­sent­ed the final HIRAME con­cept at the client. Aside from some minor tweaks need­ed on the brand­ing front it was received well. We’re hop­ing this will turn into a full-on pro­duc­tion project like KAIGARA next —at which point we’ll prob­a­bly be able to reveal its client— but for now we’ll have to […]

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Week 186

As is the nat­ur­al rhythm of things, we’ve been wrap­ping up a num­ber of projects last week, while oth­ers are pick­ing up steam. On the wrap­ping-up front, I worked with Her­man on prepar­ing the slide deck for HIRAME’s final deliv­ery. We put in some sug­ges­tions for a visu­al style, a prop­er game title, a premise—that sort […]

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Week 185

We’re host­ing a run of Code 4 these weeks which is prov­ing to be stim­u­lat­ing. All in all we’re rather hap­py how well the project is hold­ing up. For a two year old code­base, it does­n’t show much vis­i­ble signs of aging at all. For KAIGARA we got the team filled out accord­ing to our heist […]

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Week 184

Alper was asked to con­tribute some words on ‘gam­i­fi­ca­tion’ to TNW Mag­a­zine, which appeared the begin­ning of this week. With some amuse­ment we took note of the oth­er con­trib­u­tors to this piece. Let’s just say a diverse range of per­spec­tives is cov­ered. On Mon­day Alper and I worked on adapt­ing Code 4 for play within […]

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