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Monthly Archives: April 2010

A few predictions for the future of urban games

On Wednes­day 14 April I co-host­ed the first Best Scene in Town work­shop on invi­ta­tion of Waag Soci­ety’s Ronald Lenz. The oth­er co-host was The Mobile City’s Mar­ti­jn de Waal. Best Scene in Town is a design con­test where­in par­tic­i­pants are asked to cre­ate an urban game, nar­ra­tive expe­ri­ence or tour using 7scenes; Waag Soci­ety’s […]

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Shaping the city with urban games at Visible Cities #03

Last week I had the plea­sure of being able to speak at Vis­i­ble Cities, which is a series of events on emerg­ing tech­nolo­gies and the city. The third edi­tion looked at urban gam­ing and brought togeth­er archi­tects, design­ers and tech­nol­o­gists to explore how these games can be used to shape cities. Michiel de Lange kicked […]

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Talking about game design at Visible Cities #03

Head over to TrouwAms­ter­dam tomor­row for what is sure to be anoth­er inter­est­ing Vis­i­ble Cities. I can’t think of anoth­er event in NL at the moment that is more at the fore­front of urban­ism and inter­ac­tion design. So I’m pleased to announce I’ll be there to pro­vide a short overview of what we’ve been up […]

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