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Monthly Archives: November 2014

PRACTICE 2014 recap

This year’s PRACTICE, the game design con­fer­ence at NYU Game­cen­ter, was as great as expect­ed. It’s real­ly nice to be sur­round­ed by game design­ers for a cou­ple of days and to be able to dis­cuss game design in detail. As Frank Lantz put it in the intro­duc­tion: “Game design is a sick­ness and the only […]

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Week 274

At the start of this week Alper was still in NYC after enjoy­ing anoth­er excel­lent edi­tion of PRACTICE. He did some work on Bycatch with Sub­alekha and oth­er­wise enjoyed the city before head­ing back to Europe on Tues­day. While he was mak­ing the cross­ing, I par­tic­i­pat­ed in the first Tegen­licht meet­up in Utrecht. We watched […]

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Week 273

Last week Kars and I crossed con­ti­nents. He came back from hol­i­day in Seoul (check out his visu­al food report) on the day I flew out to New York to attend PRACTICE. I spent the week doing some admin­is­tra­tion, review­ing cur­rent projects among which Stand­ing and pack­ing. I’m also orga­niz­ing the fourth edi­tion of Game […]

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Week 272

Last week was a fair­ly qui­et week over at the stu­dio. Kars did the deliv­ery for our engage­ment over at KLM and then got ready to go on hol­i­day to Seoul where he is right now. Bycatch was fea­tured over at Killscreen with a very nice arti­cle. I was sick for most of the week […]

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Week 271

These wee­knotes are late because of some irreg­u­lar­i­ties in the stu­dio. Kars is cur­rent­ly enjoy­ing a hol­i­day in Seoul while I have been sick for most of the week. Last week was event­ful so there are the wee­knotes any­way. Last Mon­day we final­ly got around to doing our Q3 OKR review with opti­mistic results. In […]

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