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Monthly Archives: December 2012

Week 175

And with that, my last work­ing day of 2012 comes to an end. We’re clos­ing shop for the next week and will be back in the sad­dle on Jan­u­ary 2nd. But before I go, one last set of notes on what we did this week. The vast major­i­ty of my time was tak­en up by KAIGARA. […]

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Week 174

The penul­ti­mate work­week of the year turned out rather packed with work on two new projects—the afore­men­tioned HIRAME and now also KAIGARA, for which con­tracts were signed mid­way through the week. KAIGARA is game con­cept devel­op­ment for a multi­na­tion­al company—our biggest client to date in fact, so I am quite pleased. I’ll wait with shar­ing particulars […]

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Ignite Berlin on New Games and Wild Play

Before I went on my trip to Chi­na and Aus­tralia I had an Ignite to give here in Berlin. To do that I threw all of our think­ing of the past cou­ple of years on the floor (lit­er­al­ly because my post-its would­n’t stick to the wall behind me) and syn­the­sized it into some­thing that reflects […]

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Week 173

Last week Alper vis­it­ed Moscow to par­tic­i­pate in Urban Forum. He tells me he talked about “data and gen­er­a­tiv­i­ty as a prac­tice for inno­v­a­tive cities.” Mean­while I sol­diered on in the Utrecht stu­dio with half a jeal­ous eye on his Insta­gram feed. On Mon­day I act­ed as sound­ing board for Zineb and Chris. As mentioned […]

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Week 172

Woah, almost fell off the horse there—it’s Wednes­day and I haven’t writ­ten up last weeks notes yet. So real quick, let me tell you what hap­pened. Most notably, I fin­ished writ­ing my Game­ful World chap­ter. I then added ref­er­ences and col­lect­ed images. After one last proof­read I sent it to the edi­tors one day short […]

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