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Monthly Archives: March 2015

Week 292

Some sig­nif­i­cant achieve­ments this week! Let’s start with Cam­parc Mark II. We had a suc­cess­ful run dur­ing the week­end. Hard­ware and soft­ware per­formed admirably—a tip of the hat to Aldo and Arnaud—and peo­ple seemed to real­ly enjoy it. Lat­er this week we pro­vid­ed the STRP crew with some addi­tion­al doc­u­men­ta­tion so that they can run it […]

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Week 291

I’m writ­ing this from the Nether­lands where I spent this week tak­ing meet­ings along­side Kars. I’ll be off to Berlin tomor­row while Kars is in Eind­hoven for the first run of Cam­parc II at the STRP bien­ni­al. He did a tech­ni­cal test on Mon­day and final bits of pro­duc­tion for what should be a spectacular […]

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Week 290

We fin­ished sprints on two projects this week. For Cam­parc Mark II, Aldo and Arnaud pushed hard to get a release can­di­date ready. Lots of hard­ware tweaks were made and devel­op­ment on the Ocu­lus Rift soft­ware was done. In the mean­time I focused on some final pro­duc­tion details, such as mak­ing sure we have plen­ty of […]

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Highlights from Play Matters

In my review of Play Mat­ters I talked about why I think it is a must-read for any design­er. I thought I’d fol­low that up with some high­lights from the book. These are most­ly from the first two chap­ters. Miguel first talks about what play is. He offers a min­i­mal def­i­n­i­tion which states that play is […]

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Week 289

This is @_fov hold­ing a raspi that streams video to his desk­top over a 4G con­nec­tion. As you can see, I am pleased. pic.twitter.com/lAsVjSFwOp— Kars Alfrink (@kaeru) March 3, 2015 Cam­parc Mk II is in its final stages of devel­op­ment with some touch ups on the soft­ware and con­struc­tion still to be done. There was also […]

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Engagement loops are the best way to motivate people using game mechanics

It has been a plea­sure to see our asso­ciate Sebas­t­ian Deter­d­ing’s think­ing evolve through his pre­sen­ta­tions over the years. It has been a treat to read every new deck and to fol­low his rea­son­ing in detail. You can also trace a very dis­tinct line about games, user expe­ri­ence, psy­chol­o­gy and ethics that has become more […]

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Week 288

I was joined by Alper in the Utrecht stu­dio again this week. With all that’s going on in NL at the moment it’s nice to have him on site a lit­tle more fre­quent­ly. One of the things we did was start the sec­ond sprint on SHACHI. Alper and Tim worked togeth­er on the alpha version […]

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