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Week 254
Last week was travel heavy for both of us but Kars joining me here in Berlin on Tuesday (after I got back from Barcelona on Monday) meant we could get things done that required our combined presence.
Most importantly we did our second quarter OKR review. The OKR results were informative and motivated us to take things a step further. Q2 has seen us getting a huge amount of press and publicity for the things we have done (you can read that back in the weeknotes) and the question we asked ourselves is how to best put that attention to use.
The OKR review also helped guide a long overdue rewrite of Hubbub’s offering. We are pleased to say that we are now a studio that does ‘digital product design for a playful world’. We adjusted most of the copy on the website and wrote a blogpost about the new direction in an afternoon.
I posted a piece to Medium that is tangentially related concerning designing based on user wants. Wants these days are indistinguishable from needs anyway. I got some nice feedback on that piece and the experience of writing on Medium is smooth (though also similar to current studio favorite Quip). We have some more writing forthcoming in this vein that challenges the status quo in product and service design.
The proposals we have on deck are moving forward with one pending for a festival which promises to be a lot of fun and should go into production soon. The other ones are moving forward with some concluding and others being pushed back while awaiting a round of funding.
We are also continuing working on our card game KEGANI with Subalekha Udayasankar and we are at the point where it can be tweaked endlessly. That means that the game is fun already but that there is still a lot of work left to be done.