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Week 275
We were plenty busy this week, but much of it was “behind the screens” kind of stuff. So I will keep these notes short, for a change.
Alper had a bunch of meetings, ran another Game Designers Anonymous, did some development on Standing, and planned marketing of Bycatch.
Kars also had his fair share of meetings, and focused on production of Bycatch, which culminated in delivery of the final artwork from Agnes, of which see a sneak preview below.