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Tag Archives: systems

Three Perspectives on Serious Games

At the end of last year I was invited to give a talk at Creative Mornings Utrecht on the theme “education”. I figured it would be a nice opportunity to share the things I’ve learned over the past 5+ years of practicing applied game design. I tried to connect a wide range of sources with […]

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Slides and notes for Transmutation at Raum Schiff Erde 2010

So I’ve returned from a short but wonderful trip to Hamburg (too short, really). Below you’ll find slides plus notes for the talk I gave at Raum Schiff Erde, a conference put together by a group of Reboot adepts. I have to say, I thoroughly enjoyed the laid-back atmosphere, the curious venue and the nice […]

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