Hubbub has gone into hibernation.

Author Archives: Sylvan

Two junior agents, signing off

For the past 4 months, a whoopin’ 1.253 hours (divid­ed amongst the both of us, mind you), we have been broad­cast­ing to you live from the Hub­bub stu­dio, bring­ing you the beez neez of top design in per­va­sive gam­ing and expe­ri­en­tial learn­ing. It might not always have been quite clear to you what exact­ly it […]

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Learning Lab metagame work in progress

We have entered a new phase in the Learn­ing Lab project. We start­ed off by mak­ing games to elic­it expe­ri­ences which could lead to cer­tain insights. These kinds of games are usu­al­ly called “seri­ous games”, though we kind of dis­like the term as it con­tains some­thing of a con­tra­dic­tion: hav­ing fun while being seri­ous. In […]

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Much obliged, +1 banana

The past two months we’ve been design­ing applied games for an hon­ors course called the Learn­ing Lab. The games are designed to offer a struc­ture in which things are learned through play and reflec­tion. That’s the idea, any­way. Anoth­er thing that sup­ports this reflec­tion is a por­tal where all stu­dents have a blog that is […]

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Assumption is the mother of all…

So game num­ber two. What was this game sup­posed to be about? What kind of game could we design to take our stu­dents to the next lev­el? What was our next role? Look­ing at game #1, the big pin­up board game, one of the main things the stu­dents were doing was mak­ing assump­tions about basi­cal­ly […]

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One thousand blank white cards

The Learn­ing Lab is a course. And so like any oth­er course, there’s a set time dur­ing the week where every­one comes togeth­er to learn. Usu­al­ly there’s a cer­tain focus dur­ing these ‘lessons’. This week’s focus was rules and play. Some­thing one could say we, as aspir­ing game design­ers, are famil­iar with. And so for […]

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