The opposite of play isn’t work…”

RANJ cre­ated a game that makes work in flower farm­ing green­houses more fun. The game plugs into the data being gath­ered there already, allow­ing work­ers to train their skills at spot­ting sick plants. In addi­tion, they attempted to increase social inter­ac­tion between Dutch and Pol­ish work­ers by ask­ing them to col­lec­tively answer a quiz or giv­ing them a karaoke chal­lenge. In a TEDxRot­ter­dam talk, Mar­cus Vlaar of RANJ points out dull work shouldn’t be dressed up with a game. When attempt­ing to make work more fun, the game should change the actual work itself.

I’ve been think­ing about the rela­tion­ship between work and play and bore­dom a lot lately.

Partly this is because Maguro, the project that has taken up much of our time at the stu­dio the past months, is an game that runs within a gov­ern­ment orga­ni­za­tion. Sim­i­lar to RANJ’s green­house game, it is aimed at devel­op­ing employee skills. But we weren’t asked to make their day-to-day tasks more fun. We did how­ever decide early on to mix game­play with work, and in so doing we were look­ing to cre­ate some kind of fric­tion between the expe­ri­ence of work in daily life, and the work they were asked to do in the game. Our hope was that this might inspire them to change things about their work envi­ron­ment, so they would have as much fun in their play-work as in their real-work.

Children playing at working in a Coca-Cola factory in KidZania

Chil­dren play­ing at work­ing in a Coca-Cola fac­tory in KidZa­nia

When peo­ple are bored at work, should design­ers feel good when they can come in and make that same task more fun through the addi­tion of game-like feed­back loops etc. Or should we feel respon­si­ble to help them make their work truly more ful­fill­ing, by chang­ing the very nature of it? Is there a dif­fer­ence? In the most extreme case, should such a game inspire them to switch jobs?

In a fas­ci­nat­ing book on work – which I intend to read soon – there is the fol­low­ing Bertrand Rus­sell quote: “the dullest work is… less painful than idle­ness.” The goal, I think, might not be to make work more fun. But in stead, to give work­ers the capac­ity to trans­form what­ever work they’re doing in such a way that it becomes more ful­fill­ing to them.

And the quote in this post’s title? That’s from Brian Sutton-Smith. In full, it reads: “The oppo­site of play isn’t work, it’s depression.”

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