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Tag Archives: workshops

Making physical games at Playgrounds Festival

Over the years, I’ve run a vari­ety of game design work­shops, both stand­alone and as part of larg­er events.1 They’re typ­i­cal­ly aimed at cre­at­ing sim­ple, ana­log games that can be played inside or on the streets. I enjoy doing work­shops because I get to see how oth­ers deal with the unique chal­lenges of design­ing phys­i­cal […]

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A few predictions for the future of urban games

On Wednes­day 14 April I co-host­ed the first Best Scene in Town work­shop on invi­ta­tion of Waag Soci­ety’s Ronald Lenz. The oth­er co-host was The Mobile City’s Mar­ti­jn de Waal. Best Scene in Town is a design con­test where­in par­tic­i­pants are asked to cre­ate an urban game, nar­ra­tive expe­ri­ence or tour using 7scenes; Waag Soci­ety’s […]

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Architects vs. Game Designers — Fight!

If you’re like me and con­sid­er the city to be a play­ground, then I’d love to have you join me in two weeks at the Waag for the first Best Scene in Town work­shop. The aim of this event is to explore the poten­tial of loca­­tion-based media in the city. We’re look­ing for par­tic­i­pants with […]

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