Tag Archives: pervasive games

From the trenches of project Maguro

Lounge music. A miniature disco light device spins in the middle of two adjacent desks, casting colourful spots on its surroundings. People are typing, clicking away. Intense stares at laptop screens. Nobody is making any coffee. Things seem to be getting busier at the Hubbub headquarters. Not that I know much about the usual goings-on [...]

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Cheating by the rules in Pirateball and Illuminati

One of the designers of the game Pirateball describes it as “extremely stupid”. I recently ran it at a games festival and discovered that it’s also crafted quite cleverly. Pirate baseball To potential players I always say that it’s baseball as pirates play it. Then you get an idea. That’s the first trick: the name [...]

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Games we ran at NU Grounds

On a scorchingly hot Saturday afternoon several agents of Hubbub descended on the Utrecht area of Leidsche Rijn to run a number of physical social games at the NU Grounds festival. We played a mix of games designed by students of the Utrecht School of the Arts and games taken from the excellent Ludocity website. [...]

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You don’t put a game in a computer; my first column for Bashers

Here’s the first column I’ve written for Bashers, the premier source of games journalism in the Netherlands. I’m planning to devote subsequent columns to discussions of other pervasive games. Many thanks to Niels ‘t Hooft for indulging me. Do you know a game called Cruel 2 B Kind? It works like this: the goal is [...]

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Slides and notes for ‘The City Is My Games Console’ at CIID

A few weeks ago I had the pleasure of doing an open lecture at CIID; the Copenhagen Institute for Interaction Design. Below you’ll find a selection of the slides I used, plus a rough transcript of what I said.1 Not included is arguably the most fun part of the afternoon, which was a playtest of [...]

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