We’ve hit upon a bug, and it’s a showstopper. Somewhere in the country, at the offices of a large governmental organisation, 48 individuals are playing the pilot of Project Maguro, which I last wrote about two months ago. The players are trading goods on our game’s website, and somehow they’ve fulfilled all of today’s orders. […]
Tag Archives: process
From the trenches of project Maguro, part 2
Posted in Projects
Also tagged applied games, behind the scenes, Code 4, Maguro, making of, pervasive games, work
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From the trenches of project Maguro, part 3
Project Maguro is finished and on this Monday, we’re doing a quick evaluation. Entering the war room provides us with an interesting sensation. It’s as if we can still smell the gun powder. Hear explosions faintly, in the distance — but only when listening intently. Sitting down, it feels like we’re expected to start crunching […]