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Tag Archives: Buta

Week 143

The pre­vi­ous week was the last full work week before I take a break, which starts this Thurs­day. So we’re wrap­ping up run­ning projects or at least get­ting them to stage where they can be safe­ly put on hold. For Saba, this meant sit­ting down with Hanne, Karel and Alper remote­ly to MoSCoW the list of […]

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Week 141

We’re try­ing to focus on a few projects late­ly. The idea is to have few­er things going on at the same time, so that each gets the atten­tion we feel it deserves. Last week this renewed focus payed off. We got a lot of work done on both Saba and Kani and I feel good […]

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Week 140

Work on Saba con­tin­ued apace this week. We have one more week to go before the next playtest. So Hanne did some final adjust­ments on copy and Karel pro­duced the last bits of art need­ed for the final stages of the game. I’ve been spend­ing most of my time inte­grat­ing all of that in the […]

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Week 136

I’m writ­ing these notes while out­side spring seems to have seri­ous­ly kicked in. It’s nice and sun­ny. Which is per­fect tim­ing, since Twee­t­akt Fes­ti­val has start­ed. Its pavil­ion, adorned with south­ern-euro­­pean style lights, has descend­ed on Neude square. The games I’ve curat­ed are all set in their respec­tive green­hous­es. So I’m look­ing for­ward to seeing […]

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Week 135

So, this week was marked by some­thing that felt like a return to nor­mal­cy. Which is to say, most of the time was spent on project work, with thank­ful­ly few dis­trac­tions in between. First and fore­most, we made some great progress on Saba. Hav­ing wrapped up the paper pro­to­type and its playtest, we can now […]

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Pig Chase, a game for pigs and humans

For a while now, I’ve been part of a research project at the Utrecht School of the Arts, called Play­ing with Pigs. Up till now, I’ve referred to it as project Buta on this blog. We’re research­ing the weird rela­tion­ship humans have with domes­ti­cat­ed pigs. You know, pigs that are farmed for meat. The way […]

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Things we’re working on (volume 3)

Four months have passed since the pre­vi­ous update on our projects so it’s about time for a new one. Curat­ing a play­ful exhi­bi­tion The love­ly folk at Storm have asked me to return as cura­tor of the play­­ful-slash-inter­ac­­tive exhi­bi­tion that will be part of youth the­atre fes­ti­val Twee­t­akt 2012. I did the one this year, had […]

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Things we’re working on (volume 2)

It’s been over half a year since I last talked about the projects we have on deck. I thought I’d do a quick post to give you a sense of what’s going on. We’re in the process of wrap­ping up Maguro. The game — titled Code 4 — is fin­ished and has seen sev­er­al suc­cess­ful runs […]

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“Personality goes a long way”

Ear­li­er this year Dutch artist Tin­ke­bell stood tri­al togeth­er with the direc­tor of a gallery for the alleged tor­tur­ing of ani­mals. She’d cre­at­ed an art­work involv­ing a lit­tle under a hun­dred ham­sters in so-called ham­ster­balls. Accord­ing to her it was a com­men­tary on the many peo­ple on YouTube post­ing video’s of their pets in these […]

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Things we’re working on (volume 1)

So I decid­ed to make a lit­tle ‘what’s on deck’ area on the wall behind my desk today. These are all list­ed in my Things and stuff, but I like hav­ing things around me phys­i­cal­ly as a kind of ambi­ent reminder, also to all the oth­er folks in the stu­dio. And now I’m think­ing, why […]

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