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Tag Archives: KAZUNOKO

Week 241

An intense week, not in the last place because of Alper’s phys­i­cal pres­ence at the Utrecht stu­dio for the whole week. It was time for anoth­er OKR review and we pre­fer to do those live in meat­space. As always, we grad­ed our­selves, came to some harsh real­i­sa­tions and adjust­ed course accord­ing­ly. Build­ing an applied game […]

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Week 228

So we’re back from break and man­aged to get some projects wrapped up just around the turn of the year which is a great way to start with a clean slate. I’m writ­ing this from the Nether­lands where I’m keep­ing touch with the moth­er­land though I can’t wait to be back in Berlin. We wrote […]

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Week 226

These will be the final wee­knotes for 2013. We’re putting the stu­dio in sta­tion­ary until Jan­u­ary 6. The last prop­er work­week was a mean one though, let me tell you… On Mon­day, I was fran­ti­cal­ly sketch­ing out sce­nar­ios for CHUTORO while Alper wrote up each con­cept. He did the same for KAZUNOKO. Alper has a particular […]

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Week 225

Last week was filled with high inten­si­ty ideation for which Kars was present at our Berlin out­post at KANT. We filled the week with hard work and refu­eled on the great food avail­able near our stu­dio on Oranien­straße. I vis­it­ed the Berlin IoT meet­up on Mon­day before pick­ing up Kars from the air­port. We spent […]

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Week 224

Mon­day Kars prepped a KAZUNOKO ses­sion with some games to play both to serve as an ice­break­er and to show the breadth of expe­ri­ence pos­si­ble in games. For this the clas­sic This Is My Nose and the card game Sco­pa proved to be a great fit. If you have nev­er played This Is My Nose […]

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Week 223

I spent a fair part of last week video edit­ing the results of the work­shop we did at the Mozil­la Fes­ti­val in Lon­don a cou­ple of weeks ago. Edit­ing demoes into some­thing con­cise with­out los­ing the essence is a very time con­sum­ing but fun process. We’ll share the video as soon as we get a […]

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