Hubbub has gone into hibernation.

Yearly Archives: 2010

Two junior agents, signing off

For the past 4 months, a whoopin’ 1.253 hours (divid­ed amongst the both of us, mind you), we have been broad­cast­ing to you live from the Hub­bub stu­dio, bring­ing you the beez neez of top design in per­va­sive gam­ing and expe­ri­en­tial learn­ing. It might not always have been quite clear to you what exact­ly it […]

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The end (of the Learning Lab project) is near

So as you know we’ve been work­ing on a metagame for the Learn­ing Lab. This year’s Learn­ing Lab is com­ing to an end and so in order to have the metagame ready before the next one kicks off, it’s time to wrap up: writ­ing won­der­ful design docs, cre­at­ing wicked wire­frames, basi­cal­ly mak­ing a plug and […]

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Join us for Christmas drinks in Belgie

We’ll be head­ing to Kafe Bel­gië this Fri­day (Decem­ber 17 from 6pm) to cel­e­brate the Wright Broth­ers mak­ing their first pow­ered and heav­i­er-than-air flight, the air­ing of the first episode of tele­vi­sion series The Simp­sons, an event­ful and pro­duc­tive year at Hub­bub with projects such as NU Grounds, the Learn­ing Lab and of course PLAY […]

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Some upcoming super-short talks

I’ve been invit­ed to give some short talks at two upcom­ing events. The first one is Ignite Ams­ter­dam 4 on Wednes­day 22 Decem­ber 2010 which is orga­nized by the good folk at Media­mat­ic. This edi­tion is devot­ed com­plete­ly to games as part of their Arcade pro­gram. I’ll prob­a­bly go into some of the recent things […]

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Learning Lab metagame work in progress

We have entered a new phase in the Learn­ing Lab project. We start­ed off by mak­ing games to elic­it expe­ri­ences which could lead to cer­tain insights. These kinds of games are usu­al­ly called “seri­ous games”, though we kind of dis­like the term as it con­tains some­thing of a con­tra­dic­tion: hav­ing fun while being seri­ous. In […]

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Things we’re working on (volume 1)

So I decid­ed to make a lit­tle ‘what’s on deck’ area on the wall behind my desk today. These are all list­ed in my Things and stuff, but I like hav­ing things around me phys­i­cal­ly as a kind of ambi­ent reminder, also to all the oth­er folks in the stu­dio. And now I’m think­ing, why […]

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A taste of Mega Monster Battle Arena’s music

In 2009, we were involved with one of the 11kernenoperas pro­duced by Dario Fo for the fifth anniver­sary of the West­land munic­i­pal­i­ty. The result was Mega Mon­ster Bat­tle Are­na™, a mix between a game and con­tem­po­rary music the­atre for youth. The music was writ­ten by Daniël Ham­burg­er, who also per­formed it live at the shows […]

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Much obliged, +1 banana

The past two months we’ve been design­ing applied games for an hon­ors course called the Learn­ing Lab. The games are designed to offer a struc­ture in which things are learned through play and reflec­tion. That’s the idea, any­way. Anoth­er thing that sup­ports this reflec­tion is a por­tal where all stu­dents have a blog that is […]

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Slides and notes for ‘Limits of the Imaginable’ – a lecture on the future of applied game design

Last week I found myself in the gor­geous sur­round­ings of the Roy­al Dutch Acad­e­my of Sci­ences (KNAW) to talk about my views on the future of applied game design at an expert meet­ing orga­nized by the Nether­lands Study Cen­tre for Tech­nol­o­gy Trends (STT). I was one of four speak­ers, the oth­ers being David Shaf­fer, Jeroen […]

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Looking back on a serious symposium

Last week the KNAW (Roy­al Dutch Acad­e­my of Sci­ence) orga­nized a sym­po­sium on seri­ous games. Some­thing we’re deal­ing with a lot right now, so we checked it out. Here’s some thoughts on what was talked about: David Shaf­fer was the first speak­er. He made an inter­est­ing point: In order to learn by play­ing, the player […]

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