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Tag Archives: new games

Making Camparc

This is a writeup of how we went about making Camparc, a panoramic camera ball. The story starts in July 2014 when STRP asks us to make a public space game for a ‘scene’ — one of the events leading up to their 2015 biennial. They were looking for something eye-catching, accessible to a broad […]

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Week 264

The delayed arrival of these notes should tell you something about what kind of week last week was: busy. For me, it was all about delivering and running Camparc. We’ll write more about it soon and are also sifting through our copious photos and videos. For now, suffice to say we had a more or […]

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Announcing Camparc – a public space game for STRP

Over the course of the next two months we will be creating a new public space game commissioned by art and technology festival STRP. The game carries the working title Camparc and Hubbub codename FUNKOROGASHI. It will be playable September 12-14 at Strijp-S—a Philips industrial site converted into city neighbourhood. Read on below for a […]

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‘New Games for a Resilient Society’ at TEDxUtrecht 2012

A few weeks ago I presented at TEDxUtrecht. I talked about crises, unknown-unknowns and the notion of anti-fragility—how we might be better able to deal with the unpredictable if we were to hone our improvisation skills. To this end, I suggest a specific class of games as training grounds, for which I borrow the term […]

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