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Tag Archives: Ripple Effect

Week 253

We kicked off the week with a review of the lat­est sprint on Stand­ing. The app now has a com­plete­ly new look. Aside from a few final tweaks we deemed it ready to ship. For the next sprint we decid­ed to focus on get­ting the web site aligned with the new look. That same day I […]

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Week 219

Hav­ing returned from Lon­don over the week­end, I was back in the Utrecht stu­dio and joined by Alper who would be here the whole week. Our nor­mal rou­tine of remote col­lab­o­ra­tion is pret­ty effec­tive but it’s fun—and useful—to have the occa­sion­al week of work­ing face-to-face. On Mon­day I tied up some loose ends from our […]

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Week 216

Last week was busy again with us plan­ning the last quar­ter of the year. 2013 will be over before we know it and we’re going to make the best of it. The Cup­pings cof­fee tast­ing games is pro­ceed­ing excel­lent­ly. The game has received an updat­ed lay­out and is being pushed out to be test­ed at select […]

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Week 213

This was one of those in-between weeks so I’ll keep things short. I wrote up and pub­lished a project page for Rip­ple Effect. This was a very inter­est­ing and reward­ing engage­ment with Shell, which we hope will see fol­low-up in the next year. Alper returned from Japan. I updat­ed him of the things that went down […]

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Week 196

Last week, Alper spent time lead­ing devel­op­ment on Vic­to­ry Boo­gie Woo­gie and Rip­ple Effect while I lead the design. For the for­mer, we worked on the final update which should con­sid­er­ably improve the home­page. It’s always a chal­lenge to design ahead of actu­al con­tent. Now that the game has been run­ning for some time we […]

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Week 194

Last week was most­ly us qui­et­ly work­ing away on our cur­rent projects, with some extracuric­u­lar activ­i­ties in between. Here’s what hap­pened: Vic­to­ry Boo­gie Woo­gie (SAKE) We shipped some new fea­tures to Vic­to­ry Boo­gie Woo­gie, most notably a swanky pre­view mode for play­ers and writ­ers and lim­it­ed markup capa­bil­i­ties for the lat­ter. Not exact­ly rock­et science […]

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Week 193

Last week while I was still in Paris (like Kars men­tioned in the pre­vi­ous week’s notes) we launched the pilot for Rip­ple Effect. That was a moment where we saw the work of the past peri­od come to fruition and exposed real play­ers world­wide to the game. The game has held up very nice­ly but […]

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Week 192

Last week was the last week we had to fin­ish the Rip­ple Effect pilot. As I write this, the game’s been run­ning for lit­tle over a day and has just under two weeks left before end­ing. So we man­aged to get it out the door. The process con­sist­ed of an accel­er­at­ed playthrough with the team […]

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Playtest our game, play some boardgames

Do you love some good old team­work in your game? Hub­bub is work­ing on a new coop­er­a­tive mul­ti­play­er game and we’re look­ing for playtesters. Come to our upcom­ing test ses­sion at the Sub­cul­tures game night in the Dutch Game Gar­den, this Thurs­day, April 18, between 18:00 and 21:00. Not only can you play our game, […]

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Week 190

Hav­ing launched Vic­to­ry Boo­gie Woo­gie just before the week­end it’s only nat­ur­al we had to do a few quick fix­es on Mon­day, the first prop­er day of the game. I sat down with Niels to review his nar­ra­tive design for KAIGARA. He’s doing a great job of adding “just enough” theme to what is oth­er­wise shaping […]

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