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Category Archives: Projects

Notes on project AJI (part 1)

Next to our work with clients, we regularly initiate research projects. Their aim is to investigate subjects in the fields of society, politics, policy etc. that spark our interest. We use our research projects to contribute to debates in these areas by creating playable prototypes. At the moment, we are working on AJI. This is […]

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Our approach to design consulting

We’ve been doing quite a bit of work lately that for lack of a better term I’ll describe as “design consulting”. The work is about helping organizations understand how games and play can be applied meaningfully to real-world issues and complex systems. Part of this is us having conversations with people at those organizations. We […]

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Q&A with Studio Papaver about their collective intelligence game for population shrinkage

Anne and Zineb of Studio Papaver got in touch with me towards the end of last year, asking if I would advise them on a project they were starting at the Studio for Unsolicited Architecture. They were working on the problem of population shrinkage, and they were thinking of making a game. Architects making games—as […]

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Introducing Victory Boogie Woogie

We’ve been writing about project SAKE here since June last year. A while back it was unveiled to be (Your Daily) Victory Boogie Woogie, an online collaborative writing game we’ve made together with De Gids. Next week on Monday, the game will start. So I thought I’d take the time to tell you a bit […]

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Beestenbende technical wrap-up

I usually tell people that developing games is the most challenging and also the most rewarding discipline in programming out there. You get to solve really rather difficult problems with astonishing regularity and everything you can squeeze out of the technical environment has a significant impact on the player experience. That makes it a bit […]

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A ludic spin on the surprise party

Besides our work for clients we enjoy making small odd games as experiments. Today we’re publishing one such experiment for your enjoyment. It’s a party game, similar to classics such as Mafia, Werewolf and The Resistance. But we’ve tried to explore the notion of performative games too. As the game progresses, players make actual preparations […]

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A video of the Code 4 player experience

It’s not always easy communicating what the games we make feel like. Many of them take place as much off the screen as on, or employ no major visual media whatsoever. So there are no screenshots to post that would give you an impression of the player experience. This certainly applies to Code 4, the […]

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Time travel tricks and troubles

It’s been some time since I finished my internship at Hubbub, and I had a great and instructive time with the various projects I worked on. On the last day of my internship, we concluded my personal project, Katsuo, with a fruitful playtest. Though my time as an intern at Hubbub is over, Katsuo holds […]

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Pig Chase, a game for pigs and humans

For a while now, I’ve been part of a research project at the Utrecht School of the Arts, called Playing with Pigs. Up till now, I’ve referred to it as project Buta on this blog. We’re researching the weird relationship humans have with domesticated pigs. You know, pigs that are farmed for meat. The way […]

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Making physical games at Playgrounds Festival

Over the years, I’ve run a variety of game design workshops, both standalone and as part of larger events.1 They’re typically aimed at creating simple, analog games that can be played inside or on the streets. I enjoy doing workshops because I get to see how others deal with the unique challenges of designing physical […]

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