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Tag Archives: Camparc

Week 319

Not much to report this week. For Free Birds we made plans for the next sprint, writing user stories and grooming our backlog. We hope to start the work on this soon. For TEDASUKE I had a final meeting with our client SodaProducties and talked through their next steps with them, in particular what to […]

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Making Camparc

This is a writeup of how we went about making Camparc, a panoramic camera ball. The story starts in July 2014 when STRP asks us to make a public space game for a ‘scene’ — one of the events leading up to their 2015 biennial. They were looking for something eye-catching, accessible to a broad […]

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Week 316

Another week largely taken up by Free Birds. The whole team (Alper, Tim, Niels and myself) worked together on finishing another release, which we did with only a small bit of overtime on Friday. With each sprint we learn more about the intricacies of Unity’s UI system. We also delivered a spec and a budget […]

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Week 307

Last week Kars was on something of a road show traveling the length of the Netherlands for projects old and new. At the same time I was in the studio working with technology. Kars went to Tilburg to pitch successfully for further funding on SHIJIMI. Now that that cycle is closed we can move forward […]

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Week 296

I was in the Netherlands last week to finish the first beta of SHACHI. The three of us (Kars, myself and Hedgefield) went to the Airborne Museum in Oosterbeek on Wednesday to playtest it. Playtests are absolutely essential to validate both for us and our clients that what we are doing is going in the […]

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Week 292

Some significant achievements this week! Let’s start with Camparc Mark II. We had a successful run during the weekend. Hardware and software performed admirably—a tip of the hat to Aldo and Arnaud—and people seemed to really enjoy it. Later this week we provided the STRP crew with some additional documentation so that they can run […]

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Week 291

I’m writing this from the Netherlands where I spent this week taking meetings alongside Kars. I’ll be off to Berlin tomorrow while Kars is in Eindhoven for the first run of Camparc II at the STRP biennial. He did a technical test on Monday and final bits of production for what should be a spectacular […]

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Week 290

We finished sprints on two projects this week. For Camparc Mark II, Aldo and Arnaud pushed hard to get a release candidate ready. Lots of hardware tweaks were made and development on the Oculus Rift software was done. In the meantime I focused on some final production details, such as making sure we have plenty […]

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Week 289

This is @_fov holding a raspi that streams video to his desktop over a 4G connection. As you can see, I am pleased. pic.twitter.com/lAsVjSFwOp— Kars Alfrink (@kaeru) March 3, 2015 Camparc Mk II is in its final stages of development with some touch ups on the software and construction still to be done. There was […]

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Week 288

I was joined by Alper in the Utrecht studio again this week. With all that’s going on in NL at the moment it’s nice to have him on site a little more frequently. One of the things we did was start the second sprint on SHACHI. Alper and Tim worked together on the alpha version […]

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