It’s been over half a year since I last talked about the projects we have on deck. I thought I’d do a quick post to give you a sense of what’s going on. We’re in the process of wrapping up Maguro. The game – titled Code 4 – is finished and has seen several successful [...]
Tag Archives: HKU
Things we’re working on (volume 2)
Machines for getting lost
It turns out Lonely Planet is not just in the business of helping you find your way, but also helping you get lost. I came across their experimental travel series when I was doing some concept development recently for a heritage site. A project I am working on at the HKU’s DPI research group, which [...]
Things we’re working on (volume 1)
So I decided to make a little ‘what’s on deck’ area on the wall behind my desk today. These are all listed in my Things and stuff, but I like having things around me physically as a kind of ambient reminder, also to all the other folks in the studio. And now I’m thinking, why [...]
Making cultural events more playful
These are sketches from a presentation that I delivered a while back to a room full of organizers of cultural events and creative agencies from Utrecht. This was the culmination of a study commissioned by the city of Utrecht, in which we looked at ways of adding playful elements to the programs of some of [...]


Pig Chase, a game for pigs and humans
For a while now, I’ve been part of a research project at the Utrecht School of the Arts, called Playing with Pigs. Up till now, I’ve referred to it as project Buta on this blog. We’re researching the weird relationship humans have with domesticated pigs. You know, pigs that are farmed for meat. The way [...]