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Tag Archives: Simon Scheiber

Week 327, 328 and 329

It’s been quiet around here due to a big push on wrapping up our current client engagements before the end of the year. Most of our time was spent on HENDO. I headed over to Berlin to spend a few days with Alper in the same room, filling whiteboards as we worked towards a design […]

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Week 313

The big one this week as in the weeks before was Free Birds. After a suitable amount of UI wrangling, bug hunting (and squashing) we delivered the first public beta on schedule at the end of the week. It is now playable in Airborne Museum. I am super proud of what the team has achieved, […]

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Week 312

The big focus this week was once again Free Birds, our iBeacon-enabled museum game app for families, about freedom. Alper continued development, Tim worked on art and UI, and I did a lot of building and testing, and production-type stuff. On TEDASUKE, I got everything ready for briefing Simon on Friday, who will help us […]

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Week 281

To make the most of the first full workweek of the new year Alper arrived from Berlin to work with me at the Utrecht studio on a number of things. We kicked off our second project with KLM on Wednesday. I went over to “building 600” on Schiphol Noord to share our preliminary ideas for […]

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Week 264

The delayed arrival of these notes should tell you something about what kind of week last week was: busy. For me, it was all about delivering and running Camparc. We’ll write more about it soon and are also sifting through our copious photos and videos. For now, suffice to say we had a more or […]

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Week 261

I have just returned from the Alps this weekend and directly travelled to the Netherlands to do some after holiday catching up with Kars. Standing is progressing very nicely thanks to Simon’s hard work. We’ll be ready to launch the redesigned app and website soon. We’ve been in talks about making a game about camera […]

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Week 252

Last week we were again in lots of talks with people for potential future projects. We are getting a lot of attention on many fronts so we are rather pleased about that. On Tuesday Nina Polak of Dutch online journalism platform De Correspondent published an interview with us that we are very pleased with. It […]

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Week 251

We kicked off this week on Tuesday following the extra-long Pentecost weekend with a review of the work that lead up to Standing‘s launch at Mediamatic. After taking stock of the way it was received, we strategised a bit and settled on a direction for the next few iterations. We drew up a list of […]

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Week 247

We focused on two projects this week: SHIJIMI and Standing (formerly known as AJI). For SHIJIMI, we wrote a proposal and had a meeting with Heijmans and Rezone to discuss it and other documents drafted earlier by them. Each is a position paper of sorts, and next we need to merge them all into one […]

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Week 244

Last week was cut a bit short because of the Easter break. Recharging our batteries a bit was a good thing for the amount of stuff we wanted to push out. KEGANI continued with us putting the last touches on the game prototypes and discussing how to further flesh out the proposal to be able […]

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